Mobs have been scaled to be significantly more difficult. Accordingly, their drops have been increased to make slaying them more rewarding.
These changes are all server-side only, as such a client-side mod is not needed.
Zombies:
- Odds and quality for armor and tools have been drastically increased
Spiders and Cave Spiders:
- All spiders now give poison, cave spiders now give wither
Drowned:
- Guaranteed to have a trident or nautilus shell
- Drastically increased chance of dropping trident
Piglin:
- Natural spawns are often replaced with Piglin Brutes
Ghasts:
- Health tripled
- Shoot up to 3 fireballs at once
Blazes:
- Deal thorns damage while their fire is active
- Deal double damage to shields
Creepers:
- On explosion spread a lingering potion of some kind
- Small chance to spawn charged
- Even smaller chance to spawn invisible
Warden:
- Immortal
- Will ignore noise from redstone equipment
Zoglin:
- Double Health
- Take half damage
Drop Upgrades:
All Hostile:
- The quantity of their normal drops have at least doubled when killed by a player
- Have at least a 1 in 200 chance to drop a totem of undying (except endermites)
Piglin Brutes:
Chance to drop an ancient debris
The following mobs have a new garunteed drop:
- Elder guardian, Ravanger, Zoglin, and Skeleton Horse: 1 totem
- Evoker: 2 totems
- Ender Dragon and Wither: 9 Totems
Underrated mod
In reply to guldrummet:
THANKS, always happy to see people are enjoying my work