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Toxxic Mob Scaling

Making all the mobs harder and scarier

Mobs have been scaled to be significantly more difficult. Accordingly, their drops have been increased to make slaying them more rewarding.
These changes are all server-side only, as such a client-side mod is not needed.


Zombies:

  • Odds and quality for armor and tools have been drastically increased

 Spiders and Cave Spiders:

  • All spiders now give poison, cave spiders now give wither

 Drowned:

  • Guaranteed to have  a trident or nautilus shell
  • Drastically increased chance of dropping trident

 Piglin:

  • Natural spawns are often replaced with Piglin Brutes

 Ghasts:

  • Health tripled
  • Shoot up to 3 fireballs at once

 Blazes:

  • Deal thorns damage while their fire is active
  • Deal double damage to shields

 Creepers:

  • On explosion spread a lingering potion of some kind
  • Small chance to spawn charged
  • Even smaller chance to spawn invisible

 Warden:

  • Immortal
  • Will ignore noise from redstone equipment

Zoglin:

  • Double Health
  • Take half damage

 


Drop Upgrades:

All Hostile:

  • The quantity of their normal drops have at least doubled when killed by a player
  • Have at least a 1 in 200 chance to drop a totem of undying (except endermites)

 

Piglin Brutes: 

Chance to drop an ancient debris

 

The following mobs have a new garunteed drop:

  • Elder guardian, Ravanger, Zoglin, and Skeleton Horse: 1 totem
  • Evoker: 2 totems
  • Ender Dragon and Wither: 9 Totems

 

 

 

 

 

The Toxxic Mob Scaling Team

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