TownTopia Additions 0.7.2
Curse Maven Snippet
What's new
- List the Aussies:
/village find aussiesshows the village's Aussies with their job, best skill level and intelligence, and makes them glow. - Find villagers by trait:
/village find trait chatty(and the other five TownTopia traits) makes them glow, listed with their job and traits. - Aussie villagers. One villager per village (two once it has 35 or more) is an Aussie: an Aussie name, a job skill of at least level 10 to 15, intelligence of at least 10, and over 100 chat lines that depend on their job (farmhands, guards, the Captain, gruff Lumberjacks and Miners, townsfolk), the time, the weather and your health. They talk when you walk up, look at them or click them. Existing villages get one of their villagers turned into an Aussie, once.
- Eat before starving. A villager about to starve (hunger 25) stops what it's doing and eats: from its pockets if it carries food, otherwise it fetches some from Storage. At night or during a raid it doesn't rush out until its hunger hits 0; then eating comes first.
- Butchery strays. Animals left loose in a Butchery are sorted out every 30 seconds: with two or more of that kind already penned, the Butcher fetches and butchers it; otherwise a Rancher leads it back to the pen with the other animal of its kind, so they can breed. Babies a Rancher leads home too (TownTopia normally never leads babies). Players' animals are left alone.
- Path network. The Builder now lays connected paths joining every building's door (planned around buildings, crops, water and trees, following where villagers walk) instead of paving scattered spots where villagers stand.
- Raid warnings that are right. No warning a day early any more (TownTopia can still call those raids off): a heads-up once the raiders' camp stands, and the call to arms with a louder horn when they actually attack, heard by anyone within 192 blocks of the village as well as its people.
- Quieter hunger alerts. Now that villagers eat before they starve, hunger alerts only mention starving villagers (
include_hungry = truebrings the hungry ones back).
New
- Switch a villager's job. Sneak-right-click a villager with an empty hand (owner or officer) to see the jobs it has saved levels in, and click one to switch, no token needed. Tools only the old job used go to Storage.
- Village sieges (off unless the village turns them on: sneak-right-click the Mayor). Sometimes a pillager raid becomes a siege: 75% more raiders, led by the Warlord. Beat it for 24 extra emeralds in Storage and more fame.
- Villager requests. Now and then, as you walk past, a villager mentions something the village is really short of: a tool for its job, food in Storage, beds, a Kitchen or Storage room. Just a line in chat, not often.
- Ranch eggs. Eggs and feathers lying in a Ranch go to the village's Storage when it has a Rancher.
- The Builder makes torches. When Storage has no torches and there's somewhere dark to light, the Builder makes some the way TownTopia's miners do: logs burnt into charcoal at the Storage room's furnace, and sticks at its crafting table (6 logs make 16 torches).
- Saplings as fuel. When a Miner or the Builder burns logs into charcoal, 8 saplings from Storage are used as the furnace's fuel when there are enough, saving the logs' planks.
- The Lumberjack collects saplings from the leaves it clears (1 in 20, as in vanilla), keeping up to 128 in the village.
Improved
- Druids and mines: a village whose Druid has Mine Refilling on now leaves its mine to the druid. If the druid is busy elsewhere and the mine stays dug out for 40 minutes, it's refilled anyway.
New config: horn_radius (default 192, and horn_layers now defaults to 3) in [raid_warning]; include_hungry in [hunger_alerts]; druid_wait_minutes (default 40) in the mines section; make_torches in [idle_builder]; a new [charcoal] section with sapling_fuel and lumberjack_sapling_stock (default 128); new sections [job_switch], [sieges], [villager_requests], [ranch_eggs], [butchery_strays], [eat_before_starving] and [aussie_villagers].
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

