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Towns & Kingdoms - Wildshape

A TerraForged fork for Towns & Kingdoms with expansive landscapes, enormous connected caverns, customizable terrain presets and structure safeguards. Optional NeoForge integrations support Streams Reflowing and Alex’s Caves.
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wildshape-1.0.0-neoforge-1.21.1.jar

File namewildshape-1.0.0-neoforge-1.21.1.jar
Uploader
MikaaahMikaaah
Uploaded
Nov 10, 2026
Downloads
9
Size
1.9 MB
Mod Loaders
NeoForge
File ID
9548918
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:towns-kingdoms-wildshape-1792816:9548918"

Learn more about Curse Maven

What's new

Changelog

✦ WILDSHAPE — 1.0.0 ✦

Biomes, dungeons and rivers, brought together.

Minecraft 1.21.1 · NeoForge · Java 21

🌿 Biomes & wildlife

  • Updated compatibility for the Towns & Kingdoms 3 Beta 1.0 mod list, including Nature’s Spirit 2.3.2.
  • Expanded Croptopia crops and fruit trees into suitable Regions Unexplored and Nature’s Spirit biomes while retaining native generation rates.
  • Extended matching creature habitats while preserving native spawn weights, group sizes and placement rules.
  • Preserved native cave ecosystems, including Alex’s Caves, tagged underground biomes and the Deep Dark.

🏰 Dungeons & exploration

  • Expanded Epic Structures dungeon and temple habitats into matching modded biomes.
  • Preserved linked dungeon and obelisk layouts, including their native spacing and placement settings.
  • Retained selective dungeon spacing and protection against cavern carving, alongside native structure templates and loot.
  • Kept other dimensions under their own terrain generators, including Deeper and Darker’s Otherside.

🌊 Rivers & currents

  • Added Streams Reflowing 2.17.1 fluid compatibility alongside the existing 2.15.2 and 2.16.2 integrations.
  • Supported pairings: Flow Control 0.2.2 + Streams 2.16.2, or Flow Control 1.0.0 + Streams 2.17.1.
  • Preserved manual Flow Control directions and stillwater overrides when automatic water-flow corrections are active.

🛠️ Cleanup & Wildshape identity

  • Completed the Wildshape identity across the FML mod ID, resources, configuration, commands and world type.
  • Standardized the embedded version and release filename as 1.0.0.
  • Included terrain-cache retention limits, consistent height lookups and protection against ores or storage blocks being used as decorative rock strata.
  • Earlier settings and presets import without overwriting existing Wildshape configuration.

📦 Updating

Replace the previous terrain JAR and remove superseded utfstreams, tfacfix and utfoptimizer addons. Keep Flow Control if you use its tools.

World compatibility: Worlds created with the old ultraterraforged namespace require a separate migration or a fresh world. Importing settings does not migrate saved worlds.

Verification: The release build, 54 focused regression tests and three dedicated-server fixtures passed. Full-pack and graphical-client verification remain incomplete; the exported HIGH-profile Streams fixture exceeded its test budget.

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