Towns and Towers

Spice up your world with new villages, pillager outposts, and even new ships!

File Details

Towns and Towers v1.7.2 (Forge + Fabric/Quilt) (1.19.2)

  • R
  • Jun 18, 2022
  • 2.03 MB
  • 223.2K
  • 1.19.2+2
  • Forge + 2

File Name

Towns-and-Towers-1.19-1.7.2.jar

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:towns-and-towers-626761:3837772")

Fabric

modImplementation "curse.maven:towns-and-towers-626761:3837772"

Quilt

modImplementation "curse.maven:towns-and-towers-626761:3837772"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Loads of big and exciting changes with the 1.19 release for Minecraft! (This is basically the 1.19 datapack release + the 2 other hotfixes bundled in. That's why it's labeled 1.7.2 instead of 1.7)


- updated the pack to 1.19, with all the necessary technical changes;
- major tag overhaul for all structures. This will not affect the player in any major way, but it's a measure to organize the pack a lot more;
- paired the pack with Biomes O' Plenty (BoP) (www.curseforge.com/minecraft/mc-mods/biomes-o-plenty). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched with ones from our mod in some cases;
- paired the pack with Oh, The Biomes You'll Go (BYG) (www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched with ones from our mod in some cases;
- paired the pack with Promenade (www.curseforge.com/minecraft/mc-mods/promenade). Now, structures from T&T will also spawn in appropriate biomes from this mod (ex: a Japanese village in the cherry forests);
- reorganized the structure distribution for Terralith. Some structures were moved around to better fit their respective biome.
- added exclusion zones. Now, structures are a lot less likely to mesh with each other (WIP);
- removed the barrels from the sunflower plains farm fence, so now villagers no longer become fishers there;
- added the Nilotic village to the flooded savanna biome (WWOO exclusive);
- fixed a bug where the mothership for the villager fleet would sometimes not spawn;
- improved the Swedish village with new 1.19 blocks. Now, houses use mangrove planks instead of red terracotta;
- modified the list of biomes where ships could spawn, as follows:
       * wreckage - found in normal ocean variants;
       * villager fleet and pillager galleon - found in deep ocean variants.
- feeding dolphins raw fish will now lead the player to either a villager fleet or ocean wreckage;
- added all villages to the village tag. Now, you can simply do /locate structure #village and find the nearest one near you, instead of locating a specific one. This will also help with mod compatibility in the future;
- added all pillager outposts to the pillager_outpost tag. Now, you can simply do /locate structure #vpillager_outpost and find the nearest one near you, instead of locating a specific one. This will also help with mod compatibility in the future;
- fixed a bug where pillagers would sometimes not spawn upon world generation (hopefully. If that's not the case, let us know);
- fixed a bug where some pillager outposts would be classified as villages, preventing pillager spawning.