File Details
Towns and Towers v1.7.2 (Forge + Fabric/Quilt) (1.19.2)
- R
- Jun 18, 2022
- 2.03 MB
- 223.2K
- 1.19.2+2
- Forge + 2
File Name
Towns-and-Towers-1.19-1.7.2.jar
Supported Versions
- 1.19.2
- 1.19.1
- 1.19
Curse Maven Snippet
Loads of big and exciting changes with the 1.19 release for Minecraft! (This is basically the 1.19 datapack release + the 2 other hotfixes bundled in. That's why it's labeled 1.7.2 instead of 1.7)
- updated the pack to 1.19, with all the necessary technical changes;
- major tag overhaul for all structures. This will not affect the player in any major way, but it's a measure to organize the pack a lot more;
- paired the pack with Biomes O' Plenty (BoP) (www.curseforge.com/minecraft/mc-mods/biomes-o-plenty). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched with ones from our mod in some cases;
- paired the pack with Oh, The Biomes You'll Go (BYG) (www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched with ones from our mod in some cases;
- paired the pack with Promenade (www.curseforge.com/minecraft/mc-mods/promenade). Now, structures from T&T will also spawn in appropriate biomes from this mod (ex: a Japanese village in the cherry forests);
- reorganized the structure distribution for Terralith. Some structures were moved around to better fit their respective biome.
- added exclusion zones. Now, structures are a lot less likely to mesh with each other (WIP);
- removed the barrels from the sunflower plains farm fence, so now villagers no longer become fishers there;
- added the Nilotic village to the flooded savanna biome (WWOO exclusive);
- fixed a bug where the mothership for the villager fleet would sometimes not spawn;
- improved the Swedish village with new 1.19 blocks. Now, houses use mangrove planks instead of red terracotta;
- modified the list of biomes where ships could spawn, as follows:
* wreckage - found in normal ocean variants;
* villager fleet and pillager galleon - found in deep ocean variants.
- feeding dolphins raw fish will now lead the player to either a villager fleet or ocean wreckage;
- added all villages to the village tag. Now, you can simply do /locate structure #village and find the nearest one near you, instead of locating a specific one. This will also help with mod compatibility in the future;
- added all pillager outposts to the pillager_outpost tag. Now, you can simply do /locate structure #vpillager_outpost and find the nearest one near you, instead of locating a specific one. This will also help with mod compatibility in the future;
- fixed a bug where pillagers would sometimes not spawn upon world generation (hopefully. If that's not the case, let us know);
- fixed a bug where some pillager outposts would be classified as villages, preventing pillager spawning.