tlm-self-talk-1.3.1-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
New Features
- New environment context player settings: in the 💬 settings of the AI chat screen, you can independently set each environment information entry to one of three modes: In Random Pool / Always in Context / Never in Context. You can now choose which information to include in the context, instead of relying entirely on random selection and hardcoded rules
- New maid self-perception: being on fire, running low on air underwater, taking damage, and damage sources are now available as optional background information. This lets maids know things like whether they are currently on fire or who attacked them recently, rather than just their remaining health and potion effects
- Added names and UUIDs for nearby maids: in the original implementation, maids could not obtain identifying information such as the names or UUIDs of nearby maids. In this version, nearby maid information includes UUIDs for identification and names, prioritizing name-tag names over default assigned names. Note: maids using YSM models will not use their model names as their names, and their original default names will no longer be available. You need to name them manually with name tags
- New “Query Nearby Maids” tool: maids can actively query the UUIDs, names, and distances of other maids within 32 blocks
Improvements and Bug Fixes
- Fixed self-talk still triggering during inter-chat: participating maids will no longer insert independent self-talk, including while waiting for another maid to generate a reply
- Adjusted random environment information selection: 1–3 individual entries are now selected from the random pool instead of adding entire categories. Entries set to “Always in Context” do not count toward the random selection limit
- Improved the freshness and wording of damage events: added damage sources and elapsed time, and improved how repeated damage is represented in the context provided to maids
This server version is not compatible with previous client versions. If you update the mod on your server, all players on it need to update the mod as well.
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