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Touhou Little Maid RPG Class Task

A RPG Class theme based tasks for touhou little maid mod

this mod does add new tasks wich act as RPG themed roles

now on 1.21.1 neoforge, in the new update the mod was worked in small details , new abilities, new task "Mage" with elemental magics and balance workaround, any suggestions for survival balance or conveniences let me know

this mod requires geckolib.

 

Maid RPG Task

 

Different Playstyles and configs

alot of things are configurable and a pretty useful config that also give classes a different play style is the remove donwisdes config wich can remove the downside of each class

  • Support can attack and have proficiency with all weapons just like DPS
  • DPS will not have lower health
  • Tank Will not have decreased attack speed and damage
  • Mage will not have lower damage

You can also configure other things like spells cooldowns, tank damage redirect percentage, heal ability toggle and etc to make it fit for you

if you wanna edit the values disable survival balance since it replace configs with some suggested values

Maid Useful task Note : if you are using this mod i recommend you disabling Revive Passive in their config wich makes maid in all tasks always passively revive player with no cooldowns or cost

 

New Bauble :

Master Soul Spell : allows to store-summon 4 maids in soul spell instead of one increase it's slots to 4

  • How it works : Equipe the Master Soul Spell bauble in maid bauble inventory, up to 4 maids for each soul spell, then right click a maid with the soul spell it will store the nearest maids with the bauble with a limit of 4, you can also summon or store a selected maid by shift right clicking.
  • Controls : right click a maid to store all nearest maids at once, right click block to summon all stored maid at once, shift right click maid to store only that specific maid even if there's already a maid in Soul Spell, shift Right click block to summon one specific selected maid stored in the Soul Spell, Key Up/Down to change selected maid.
  • Recipe : I Recommend looking the recipe in JEI, but there are two recipes in Altar Summon one use a Soul Spell and 5 type of any wood, Soul Spell is a limited rare resource you can still find it in buried teasures, the other recipe use mid to end game resources two diamonds, one ender pearl, totem of undying, one golden apple and a Camera making the recipe a bit difficult but not too much in end game. 

 

Tasks/Roles :

 

 Tank

Role focused on protecting allies normally cannot fight alone due to lack of damage, have damage taken down, bigger health, can stun and provoke, have low damage and attack speed.

Stun : Enemy will not move for a few seconds while stunned enemy will receive damage decreased effect 60% for 3.5 second 

  • cooldown between 11 and 12 seconds
  • activate condition has shield in secondary hand

Damage Taken Down : simply reduce damage received by a %

tank is also good to hold off enemies and not let them run thanks to the stun ability and low damage, tank can attack with bare hands and without buffs will deal no damage, you can use axes or swords with big damage and enchant with sharpness so tank can deal some damage though not much, with support buffs damage will be even bigger, tank is better used with axes or weapons that have bigger damage and shields for stun ability, works with modded shields.

 

 DPS

Damage dealer have big attack and faster attack speed, run a little bit faster, if equip sword in second hand deal bigger damage, have low health, sometimes not meant to fight without support due to low health, leech benefitial effects on enemies, weapon mastery proficiency; dynamically switching between ranged and meele weapons

Leech : 5% chance of stealing enemy benefitial effect per hit

  • limits : Steal cannot exceed level 5 and 5 minutes if level and time is bigger than 5 it will cap to 5 minutes and level 5 ( configurable )
  • Cleanse : cleanse benefitial effect on target have no limit
  • configs : whitelist/blacklist for effects than can be cleansed/stealed limits and more
  • use scenario : enemies using effects to get themselves stronger, and these effects can even be a infinite resistance level effect, you don't have a way to cleanse their effects or is complicated for you so Leech ability is for that

Weapon Mastery : Knows how to use all type of weapons, will switch to ranged or meele weapons in inventory based on enemy distance -  -

  • Compatibility : works with modded bows, crossbows, gohei and modded assault weapons
  • Quality Assurance : No bugs, no attempt to try to shoot without having projectiles, correctly switch between weapons to main hand slot and inventory, will not try to search for enemies that are bigger than the maid meele search range without having a ranged weapon in inventory that can be used

Dual sword Wielding : Deal a bit bigger damage with a sword in secondary hand, to incentive using swords instead of shields in secondary hand making DPS more of a offensive role, DPS can still use shields but with enough support she will stand out with a sword in secondary hand for bigger damage.

DPS is a efficient offensive role, very good for single targets, weapon mastery and sometimes area damage or sniping far away enemies depending on ranged weapon DPS is using but stands out with meele weapons, DPS is better used with one sword in secondary hand 

 

 Support

Support allies with buffs, heal and debuff enemies and revive player, can also feed player if configured for it, support need XP level to give buffs and xp is spent over time, cannot attack unless configured to it. Use Task configuration menu in maid menu to configure things like Support buff allies, buff owner, Feed Owner etc.

Buffs : Support will give buffs with conditions; Once Maid's Owner or maid allies including pets have a target or are targeted, for player he needs to attack a entity or be targeted by one, spending Maid's XP over time as she give buffs

  • Strenghtned : increase damage dealt by 10% as default each level add +5% damage and gives +1 damage witch ignore armor and resistance effects
  • Defence Up : increase defence by 15% each level adds +5% defence, defence is damage taken down wich reduce damage by a percentage
  • Configs : Effect levels are configurable to fit it as you want wether it be overpower, weaker or balanced as you want.

Heal : in critical moments when entity reach 50% health or less during combat Heal Herself or Maid's Owner or allies including pets using Maid's XP to heal during combat

  • Cooldown :  30 seconds each entity has it's cooldown so multi-heal is possible
  • Heal Amount : 25% or entity max health, if one more maid heal you it can stack and be more than 25% so using several supports can be benefitial
  • Balance/Configs : cooldown is configurable, healing amount, true/false heal can trigger outside combat, how much minimum % health to use heal, true/false heal enabled or not. 

Player Revive : if PlayerRevive is installed when player fall down support will attempt to revive player with cooldowns and Elixir ultramarine Bauble durability usage for survival balance 

  • Revive Survival Balance : Each player can be revived for free with 10 minutes cooldown, another revive can happen spending Maid's elixir ultramarine bauble durability, if there's no elixir ultramarine bauble equipped in Maid you cannot be revived until cooldown resets
  • Configs : true/false Revive uses a cooldown to revive player once for free each x minutes,  configurable cooldown, true/false reviving player during cooldown spends Elixir Ultramarine durability.

Support toggles : Don't forget that in maid task configuration menu you can toggle most of support behaviors so you can toggle for example onwer feeding, if maid will heal only allies, heal only owner, or heal only herself etc, giving control to manage behaviors, good for avoiding maid spending XP when it's not needed.

 

 Mage

Use Gohei and Elemental Magic with debuffs, utilities, DoT's, Area Damage, group control, Ranged attacks, but have lower health

  • Basic attack : Use a gohei ( Danmaku ) to shoot lightning balls on enemies being able to shoot far away enemies

Elemental Spell : Mage have proficiency in all four elements Earth, Wind, Water and Fire each with it's own characteristics, utilities, debuffs and own damage sequentially being launched. 

Order; Earth > Ice > Tornado > Fire

  • DoT type damage : a different type of damage that all spells use, a psycall damage and the DoT damage are separate and if inflicted on entity at the same time it doesn't trigger immunity frame, being an extra layer of damage on top of other type of damages, all spells are area damage some have bigger area, all spells ignores armor and ignore resistance effects, sometimes other types of damage taken downs aswell, all spells only hurt and affect it's targets so if you have entities, like villagers, around that are not targets they won't be affected in any way.
  • Earth : Summon Earth Spiral Spike or Earth Front Spike (variants are based on enemy distance to maid), Emerging from the ground in the enemy's feet,  enemies Hit by the spike stay "stuck" on the spikes being heavily slowed down, earth spike gives armor shred effect debuff to enemy hit wich reduces armor by 50% for 50 seconds, while stepping on Earth Spike target will receive 3 DoT damage per second
  • Ice : Summon 5 sequential Ice Spikes that follow it's target as guided missiles, on hit inflict 1 freeze DoT countinous damage per second the more ice spikes hit the entity the faster the continous damage will happen, entity hit will receive debuff giving reduced healing effect level 9 wich is reduced healing by 45% for 50 seconds, fragile effect ( display only ) increasing damage received by 20% for 50 seconds and slowness 2 until the freezing ice spikes disappear from enemy body
  • Tornado : Attracts enemies to it spinning around the tornado doing 5 DoT damage per second, good for group control and taking a time to recover while enemies are being attracted to the tornado 
  • Fire : Launch fire breath entity caught by it a receive a bit of DoT damage, but this spell can put entities on fire even if they are far away it's a stronger magical fire,  causing Brute continuous damage; do 1 DoT initially and the more enemy burns the bigger damage gets increasing +0.3 damage, if they are fire immune they will receive Soul Fire instead
  • Configs : Spell cooldown is 20-26 seconds configurable
  • bypass_totem : a config for a different type of damage that make elemental spells ignore totems and other types of immunities using void damage default is false

Hexagon Sphere Shield : Summon a Hexagon Sphere shield when maid is targeted by any entities, maid stay inside it the shield absorb all damage maid receive, when it's health reach 0 shield enter cooldown, when shied is enabled in config reduce mage health.

Mage is More of a utility, debuff, Area damage for big groups, bosses battle, explosive damage Role, elemental magic have big cooldowns making it not so efficient as DPS role for quick combats and a bit harder to control but can still deal big explosive area damage and debuff enemies, pretty useful for the team or fighting alone if she can survive.

 

Master

All in one the Master Maid have the damage, attack speed and Leech of DPS, the health, defence, stun and provoke of tank and buff, debuff, revive player and heal from support and the elemental magic of mage with no donwisdes, since it's too OP it is disabled as default in config. Master is disabled as default in configs and can be enabled.

 

 

Every task has it's weak points and strong points but together they will fill each other.

i recommend using mods that makes the game harder to use this addon and rely on your maids more/team building.

Some recommendations : L2 Hostility, majruz Progressive difficulty, Scaling Health, Mutant Monsters, Born In Chaos, Infection Mods maybe? what about horror mods those pesky demons are strong like cave dweller

And Player revive mod For Revive Behavior : https://www.curseforge.com/minecraft/mc-mods/playerrevive

 

Planned : Sub-Classes baubles 

Assasin Sub Class bauble for DPS with shadow step teleporting to behind enemies and dealing bigger damage if attacking from behind, attacking from closer loosing it's entity reach advantage, dodge attacks chance, being faster

touhou shields bauble for Tank that with shields will spin around allies

Sphere Magic shield bauble for mage

Tamer/Summoner Sub Class bauble for support wich will work with modded entities

Elemental Spells Baubles for mage

Warriror Sub Class bauble for tank Loosing a few health but gaining more damage

Berserk Sub Class for DPS having a bit more health and bigger damage based on maid lost health, starting with smaller damage at full health

Teleport to safe Position Bauble for support

Chain skill for tank 

 

 

 

 

please consider donating to me so i can continue motivated to update/make new mods my paypal is : mateuscalixto29@gmail.com thank you very much 

The Touhou Little Maid RPG Class Task Team

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