it works before player revive that way the Totem has use again
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Description
Totem Before PlayerRevive is a lightweight server-authoritative compatibility mod for Forge 1.20.1 that makes totems activate before PlayerRevive downs the player.
PlayerRevive is great for multiplayer survival, but in some setups it can make Totems of Undying and custom totems feel useless because the player enters the downed/revive state before the totem gets a chance to save them. This mod fixes that behavior.
If a player takes lethal damage and has a valid totem in their offhand, main hand, or inventory, the totem activates first. If no valid totem is found, PlayerRevive works normally.
Vanilla and modded totems: Supports Totems of Undying, Affordable Totems, and Netherite Extras’ Totem of Neverdying.
Custom totem support: Add totems by item ID and configure charges for multi-use totems.
Server-side control: The server handles totem activation. When installed on a dedicated server, players don’t need this mod on their clients.
Built-in Supported Totems
minecraft:totem_of_undying
affordabletotems:iron_totem
netheriteextras:totem_of_neverdying
Netherite Extras’ Totem of Neverdying is configured as a 4-use totem by default.
Server-Side Installation
This mod only needs to be installed on the side that owns the world/server logic.
Install it on:
Dedicated server
LAN host
Essential host
Players joining the server do not need to install it, unless they are the host.
Config
The mod includes a common config file where you can add more custom totems.
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Fixes Replay Mod showing wrong items, blocks and entities when you play back a recording made in single-player on a modded Forge 1.20.1 game. Servers already worked; this makes single-player recordings behave the same way.
Wounded enhances Minecraft combat with dynamic blood splashes, damage-responsive particles, and environmental stains. Featuring unique blood colors, drying effects, and Normal and Gore modes, it stays true to Minecraft’s vanilla aesthetic.