Torridium

A mod that lets torches finally do what they were made for - burning down your wooden homes!

File Details

torridium-forge-1.21.1-3.1.0.jar

  • R
  • Dec 30, 2025
  • 94.60 KB
  • 21
  • 1.21.1
  • Forge

File Name

torridium-forge-1.21.1-3.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:torridium-1288325:7397438"
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requires cloth config api (v15.0.140)!

this is the new version of torridium for 1.21.1 forge (52.1.6).

optimization has been significantly improved in this version.

additionally, for developers and modpack makers, i improved the api and added tags:

  • added torridium:heat_sensitive tag: blocks in this tag will be processed by the heat logic. useful for ensuring modded flammable blocks are properly ignited.
  • added torridium:heat_conductors tag: defines blocks that allow heat to pass through (e.g. iron bars, chains).
  • logic for detecting heat targets is now tag-based instead of hardcoded.

api & examples

javadoc is included in the code for all api methods.

1. json recipes (datapacks) use torridium:heat_reaction to transform blocks.

{
  "type": "torridium:heat_reaction",
  "input": "minecraft:cobblestone",
  "output": "minecraft:stone",
  "chance": 0.1
}

2. code api (complex logic) use HeatReactionRegistry for custom behavior.

// register complex logic
HeatReactionRegistry.register(Blocks.TNT, (level, pos, state, chance) -> {
    if (level.random.nextFloat() < chance) {
        // custom logic here
        state.getBlock().onCaughtFire(state, level, pos, null, null);
        return true; // stop standard processing
    }
    return false;
});

enjoy the game - and happy new year in advance!