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Torridium

A mod that lets torches finally do what they were made for - burning down your wooden homes!
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torridium-forge-1.21.1-3.1.0.jar

File nametorridium-forge-1.21.1-3.1.0.jar
Uploaded
Dec 30, 2025
Downloads
36
Size
94.6 KB
Mod Loaders
Forge
File ID
7397438
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:torridium-1288325:7397438"

Learn more about Curse Maven

What's new

requires cloth config api (v15.0.140)!

this is the new version of torridium for 1.21.1 forge (52.1.6).

optimization has been significantly improved in this version.

additionally, for developers and modpack makers, i improved the api and added tags:

  • added torridium:heat_sensitive tag: blocks in this tag will be processed by the heat logic. useful for ensuring modded flammable blocks are properly ignited.
  • added torridium:heat_conductors tag: defines blocks that allow heat to pass through (e.g. iron bars, chains).
  • logic for detecting heat targets is now tag-based instead of hardcoded.

api & examples

javadoc is included in the code for all api methods.

1. json recipes (datapacks) use torridium:heat_reaction to transform blocks.

{
  "type": "torridium:heat_reaction",
  "input": "minecraft:cobblestone",
  "output": "minecraft:stone",
  "chance": 0.1
}

2. code api (complex logic) use HeatReactionRegistry for custom behavior.

// register complex logic
HeatReactionRegistry.register(Blocks.TNT, (level, pos, state, chance) -> {
    if (level.random.nextFloat() < chance) {
        // custom logic here
        state.getBlock().onCaughtFire(state, level, pos, null, null);
        return true; // stop standard processing
    }
    return false;
});

enjoy the game - and happy new year in advance!

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