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Toroidal World

Circumnavigate the world — walk, sail or fly past the border and come out on the far side. No walls, no teleports, one seamless world
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0.19.3+mc1.21.1

File nametoroidal_world-0.19.3+mc1.21.1.jar
Uploader
AnyttngAnyttng
Uploaded
Sep 27, 2026
Downloads
14
Size
3.5 MB
Mod Loaders
FabricNeoForge
File ID
8991345
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:toroidal-world-1642009:8991345"

NeoForge

implementation "curse.maven:toroidal-world-1642009:8991345"

Learn more about Curse Maven

What's new

Compatibility

  • BetterNether and BetterEnd biomes and their ground patterns, the End's tunnels, and the End's islands with Custom End Terrain Generator on, carry on across the world's edge in the Nether and the End, on a dedicated server too. New chunks may not line up with land generated before.
  • Helix Tree Leaves, Purple Jellyshroom Cap and Umbrella Tree Membrane from BetterEnd keep their colour gradient when you build with them across the world's edge.
  • The Compact biomes setting now correctly shrinks the replacement regions generated by Biolith, the biome regions added through TerraBlender, the Nether biomes of BetterNether and the End biomes of BetterEnd, so they match the rest of the smaller biome patches. New chunks may not line up with land generated before.
  • Distant Horizons now generates and draws the terrain beyond the world's edge together with the terrain on your side, and fills it in to full detail after you cross the edge.
  • Xaero's World Map, Xaero's Minimap and JourneyMap now show the land beyond the world's edge on worlds of every size, and JourneyMap draws its map on very large worlds.
  • The fullscreen JourneyMap map no longer gets stuck at one zoom level after you switch worlds.
  • With Lithium installed, its game event and point-of-interest search optimizations stay on, and across the world's edge a Hopper fills a Minecart with Chest and mobs, boats and minecarts push each other.
  • Create Electro Energetics wires can now be previewed and run across the world's edge, and are shown, highlighted, measured and worked on from either side of it.
  • A Bulb from Create Electro Energetics keeps mobs from spawning across the world's edge, and a High Voltage Switch, Alternator Brushes and Three Phase Alternator Brushes connect to their partner across it.
  • Electric trains from Create Electro Energetics keep drawing power from a catenary or third rail across the world's edge, and a Pantograph or Rail Contact Shoe block connects to a wire that crosses it.
  • Wires and catenary from Create Electro Energetics are kept when a structure or a Schematic is saved across the world's edge, and connect when it is placed or printed by a Schematicannon across it.
  • Terrain and biomes generated with MTChunkGeneration installed now continue across the world's edge. New chunks may not line up with land generated before.
  • A dedicated server with a toroidal level-type now creates a toroidal world even when a mod such as BetterNether or BetterEnd sets its own world type for new servers.

Fixed

  • Bees let out of a Beehive or Bee Nest you harvest or break now attack you when you stand across the world's edge from it.
  • An Armadillo now rolls up when an undead mob or a sprinting player comes close from across the world's edge.
  • Hoglins that have just crossed the world's edge no longer walk onto a Warped Fungus, Respawn Anchor or Nether Portal beside it.
  • /forceload query now reports a force-loaded chunk as force-loaded when a relative coordinate names it across the world's edge.
  • Bamboo and Pointed Dripstone across the world's edge, or anywhere after a trip around the world, now block you, mobs and arrows exactly where they are drawn.
  • Mobs, sounds and particles now appear in the right place for a player riding far in a Minecart or in a seat someone else steers.
  • Structures that cross the world's edge, such as shipwrecks, are now built with the same wood and blocks on both sides.
  • Wither Skeletons, Blazes, Pillagers and the other mobs a structure spawns now appear on both sides of a structure that crosses the world's edge.
  • Advancements for finding a structure, such as A Terrible Fortress, now count on both sides of a structure that crosses the world's edge.
  • Exploring new land no longer keeps adding to the server's memory use.
  • Pistons at the world's edge now push mobs and players standing on the other side, and a Honey Block they move carries its riders along.
  • Zombies at the world's edge now head for the nearest village when it lies across the edge.
  • A Breeze now shoots at you when you stand across the world's edge from it.
  • Fixed one smaller bug.

Fixed (Sable)

  • A ship flying across the world's edge no longer vanishes from under you when Separate Sable Render Distance is installed.

Fixed (ReTerraForged)

  • Creating a toroidal world with ReTerraForged installed no longer stalls while preparing the spawn area.
  • Terrain, rivers, biomes, trees and surface blocks of a ReTerraForged world now continue across the world's edge, and Compact biomes shrinks its biomes. New chunks may not line up with land generated before.

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