0.19.3+mc26.1.2
Curse Maven Snippet
What's new
Compatibility
- BetterNether and BetterEnd biomes and their ground patterns, the End's tunnels, and the End's islands with Custom End Terrain Generator on, carry on across the world's edge in the Nether and the End, on a dedicated server too. New chunks may not line up with land generated before.
- Helix Tree Leaves, Purple Jellyshroom Cap and Umbrella Tree Membrane from BetterEnd keep their colour gradient when you build with them across the world's edge.
- The Compact biomes setting now correctly shrinks the replacement regions generated by Biolith, the biome regions added through TerraBlender, the Nether biomes of BetterNether and the End biomes of BetterEnd, so they match the rest of the smaller biome patches. New chunks may not line up with land generated before.
- Distant Horizons now generates and draws the terrain beyond the world's edge together with the terrain on your side, and fills it in to full detail after you cross the edge.
- Xaero's World Map, Xaero's Minimap and JourneyMap now show the land beyond the world's edge on worlds of every size, and JourneyMap draws its map on very large worlds.
- The fullscreen JourneyMap map no longer gets stuck at one zoom level after you switch worlds.
- Added support for Simple Atlas: the player marker, waypoints and maps stay in place across the world's edge.
- Added support for FTB Chunks: its map and minimap show the land beyond the world's edge, a chunk claimed across the edge is claimed where it stands, and the fullscreen map follows Fullscreen map copies.
- With Lithium installed, its game event and point-of-interest search optimizations stay on, and across the world's edge a Hopper fills a Minecart with Chest, mobs, boats and minecarts push each other, and arrows hit mobs and the Ender Dragon.
- A dedicated server with a toroidal
level-typenow creates a toroidal world even when a mod such as BetterNether or BetterEnd sets its own world type for new servers.
Fixed
- Bees let out of a Beehive or Bee Nest you harvest or break now attack you when you stand across the world's edge from it.
- An Armadillo now rolls up when an undead mob or a sprinting player comes close from across the world's edge.
- Hoglins that have just crossed the world's edge no longer walk onto a Warped Fungus, Respawn Anchor or Nether Portal beside it.
/forceload querynow reports a force-loaded chunk as force-loaded when a relative coordinate names it across the world's edge.- Bamboo and Pointed Dripstone across the world's edge, or anywhere after a trip around the world, now block you, mobs and arrows exactly where they are drawn.
- Mobs, sounds and particles now appear in the right place for a player riding far in a Minecart or in a seat someone else steers.
- Structures that cross the world's edge, such as shipwrecks, are now built with the same wood and blocks on both sides.
- Wither Skeletons, Blazes, Pillagers and the other mobs a structure spawns now appear on both sides of a structure that crosses the world's edge.
- Advancements for finding a structure, such as A Terrible Fortress, now count on both sides of a structure that crosses the world's edge.
- Exploring new land no longer keeps adding to the server's memory use.
- Pistons at the world's edge now push mobs and players standing on the other side, and a Honey Block they move carries its riders along.
- Zombies at the world's edge now head for the nearest village when it lies across the edge.
- Fixed one smaller bug.
This mod has no additional files

