ToroHealth Damage Indicators
ToroHealth
Damage Indicators
With ToroHealth Damage Indicators a health bar will appear in the top left corner for the entity in the player's crosshairs.
Fabric and Forge Support!
Open the Files Tab to download the correct version.
The health bar HUD shows a small rendering of the entity, its name, health in numeric and bar format. When the entity takes damage, a number is displayed to the right of the bar show the amount. The bar will also animate helping to show the health that was removed (show above as dark green).
Customization config options are available by editing the TOML file for forge or JSON file for fabric. Fabric also support modmenu integration for setting the config.
Damage Particles
As of version 1.16.3-4, damage particles are back! They can be turned off with the particle.show config if you would prefer not to have them.
In-World Health Bars
In-world health bars displayed directly above entities can be enabled via the mod config.
Modpack Usage
Please feel free to include ToroHealth in any modpack. No need to ask for permission.
Config File
The config system has been changed out with a unified one as of 1.16.3 version 3 for both Fabric and Forge versions. The config file can no longer be edited from with-in the game and a text editor such as NotePad must be used. The config file is located at MINECRAFT_FOLDER/config/torohealth.json and is auto-created the first time the mod runs. Changes to this file should be reflected in real time if the game is running while the file is edited. The default file is shown below:
{
"watchForChanges": true,
"hud": {
"distance": 60,
"x": 4.0,
"y": 4.0,
"scale": 1.0,
"hideDelay": 20,
"anchorPoint": "TOP_LEFT",
"showEntity": true,
"showBar": true,
"showSkin" true
},
"bar": {
"damageNumberType": "LAST",
"friendColor": 16711935,
"friendColorSecondary": 8388863,
"foeColor": -16776961,
"foeColorSecondary": -2147483393
},
"inWorld": {
"mode": "NONE",
"distance": 60.0
}
"particle": {
"show": true
}
}
Values for inWorld.mode
NONE, WHEN_HOLDING_WEAPON, ALWAYS
Values for bar.damageNumberType
NONE, LAST, CUMULATIVE
Values for hud.anchorPoint
TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
Is there a forge 1.14 or am i blind? Im not sure haha
Does This mod show the name of mobs from other mods such as ice and fire
In reply to lemonlord100:
I've tried it with Ice and Fire and yes it does.
How do I disable the hud? I already have an overlay that shows the health of the mob and I only really need the damage indicator.
can it work at 1.16.5
In reply to panda793__:
I think people have used the latest version on 1.16.5, however I have not tested it myself. I am still planning to release that version but got behind.
I cant config
How do i change it to hearth display style??
The InWorldBar does not want to work when I try to turn it on?
In reply to tenubular:
It works just fine for me on MC 1.16.5. Here's my config for reference:
Hey, I spawned a husk with custom health, and it doesn't have that health...
wtf are these color codes, i cannot, for the life of me figure out what to replace these values with. theyre not html, theyre not hex, theyre not web, wtf did you use and why is it not documented
In reply to dmsw0303:
bwahaha
In reply to ToroCraft:
yes, very fun. but genuinely, half these colors don't even appear to be using the same color format. i thought this weird implementation of negative precursors was some weird format you had for alpha but its not even consistent. thought maybe you were using colors from the android library but again, its not consistent. i dont see this mentioned anywhere but none of these are consistent and theres no documentation for what format you want people to use.
i'm having enough issues with this mod, between armor stands still displaying health bars for whatever reason, weird opacity issues on top of optifine, and now this, literally every health overlay mod for this version of MC is a mess of code and visual incontinuity
In reply to ToroCraft:
plugging equivalent values into different parts of the config gives me different colors :D
take your bwahaha and shove it up your ass
In reply to dmsw0303:
woah there no need to get rude about it
In reply to dmsw0303:
They appear to be RGB int codes. This might help: https://www.shodor.org/stella2java/rgbint.html
If I use a resource pack, will the mob health bar display them?
Is this mod client-sided? Can I use it with realms?
In reply to Catzzadilla:
It is client side only. It might work with realms, however I am not sure I have never tried.