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Torchmaster

Adds a special torch which prevents mob spawning in a configurable radius
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torchmaster-2.3.6.jar

File nametorchmaster-2.3.6.jar
Uploader
xalconxalcon
Uploaded
Jan 16, 2021
Downloads
2.0M
Size
91.1 KB
Mod Loaders
Forge
File ID
3170451
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:torchmaster-254268:3170451")

Learn more about Curse Maven

What's new

v2.3.6

  • Update to MC 1.16.5

v2.3.5-alpha

  • Update to MC 1.16.4

v2.3.4-alpha

  • Update to MC 1.16.3

v2.3.3-alpha

  • Update to MC 1.16.2 (Forge 33.0.0)

v2.3.2-alpha

  • replace InvisibleLight Blocks from Feral Flare Lantern with actual light emitting Air Blocks. This should improve compatibility with other mods and MC itself.

v2.3.1-alpha

  • add aggresiveSpawnChecks configuration option. This will override the spawn checks of other mods if they returned "ALLOW" earlier in the chain.
  • Remove fatal logging of config changes on disk

v2.3.0-alpha

  • Initial Port to MC 1.16

v2.2.1

  • Add missing Translations [thanks to ChloeDawn]
  • Do not log debug statements by default [thanks to ChloeDawn]

v2.2.0

  • Last feature release for MC 1.15, sorry no terrain lighter :/
  • Fix dread lamp not working at all
  • Fix dread lamp hit box

v2.1.0-rc1

  • Upgrade to MC 1.15.2

v2.1.0-rc0

  • Initial Port to 1.15.1

v2.0.0-rc2

  • Fixed feral flare lantern and dreadlamp not dropping when broken.

v2.0.0-rc1

  • Fixed tesselating crash when placing a feral flare lantern

v2.0.0-rc0

  • first release candidate, written from scratch
  • Improved Mega Torch from first 1.14 release
  • Added Dread Lamp
  • Added Feral Flare Lantern (LoS feature is currently missing but will come in the next release candidate)
  • Added Frozen Pearl (Not really that useful anymore since the lantern now removes all lights when it gets removed, but just in case)
  • Added entity black/white listing for megatorch and dreadlamp via config

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