Torch-Optimizer-3.0.9-MC26.3-NeoForge.jar
Curse Maven Snippet
What's new
Changes
• Ported Torch Optimizer to Minecraft 26.3 on NeoForge (client side only). The overlay is drawn with the new render pipeline.
• New: F8 toggles automatic torch placement. It uses torches from your own inventory (hand, off hand, hotbar, inventory) with normal block clicks, only on spots that show the asterisk marker, within normal reach and line of sight. It works on servers without any server-side mod and stops when you run out of torches.
• New option autoPlaceInterval (default 5 ticks between torches, range 1-200).
• Restored features that were dropped in earlier ports: Shift+F7 toggles sky light, Ctrl+F7 cycles the display mode, displayMode and useSkyLight work again, on-screen messages are back, [ and ] enable the marker and save the value to the config, and the in-game config screen is back.
• Numbers are now shown only on floor tiles where mobs can spawn. Top slabs and upside-down stairs show numbers; bottom slabs, leaves, glass, light sources, liquids and covered tiles do not (issue #3).
• The marker light level can now be set from 0 to 15 (it was 1 to 15). Note: an old config file is updated in place on first start with your values kept; if it contains an invalid value, NeoForge saves a one-time .bak copy and corrects it.
• Fixed black textures when the marker value left the 0-15 range (issue #7).
• Fixed a crash (NullPointerException) when the overlay was drawn before the first light scan (issue #6).
• Fixed the mushroom field check and made the scan use the full world height.
• Every config option and the section now have a name and a tooltip, translated into Czech, German, English, Russian and Chinese.
• New 512x512 mod logo, shown in both the mod list and the mod details panel, and a rewritten README.
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