File Details
Topography 1.12-1.14.2
- B
- Jun 29, 2020
- 3.80 MB
- 6.7M
- 1.12.2+2
File Name
Topography-1.12.2-1.14.2.jar
Supported Versions
- 1.12.2
- 1.12.1
- 1.12
- BnBGamingCore is now an optional dependency. Required for some structure generation to function properly in SkyIslandGeneratorV2.
- Added SkyIslandGeneratorV2. SkyIslandGenerator should function the same as before.
- New island size options. Separate horizontal radius, top height, bottom height and min/max gen height.
- Added fluid generation to islands, creating pretty lakes.
- Villages, mineshafts and strongholds can be added to island types, with optional Better With Mods support.
- Other generators can be added to island types. These generators will only generate in chunks where the island type generated, allowing each island type to be even more unique.
- Updated preset `Basic_Sky_Islands` to use this.
- Updated DeformedSphereGenerator
- Optimized. Generates significantly faster.
- Added method `setHeightRange` to set min/max height for sphere generation.
- Added `ScatteredPillarGenerator`. Good for generating sugarcane and cactus.
- Added method `useWorldTypeTerrain()` Uses the ChunkGenerator from the WorldType for terrain generation. Topography features which handle terrain gen will not function.
- Added method `useWorldTypeBiomes()` Uses the BiomeProvider from the WorldType for biome mapping. Topography features which handle biome mapping will not function.
- Updated WeatherRenderer
- Added method `replaceRainWithSnow()` Replaces all rain rendering with snow.
- Added method `replaceSnowWithRain()` Replaces all snow rendering with rain.
- Added method `overrideBiomeRestrictions()` Allows weather rendering regardless of biome restrictions such as deserts.
- Added permission nodes to Topography commands. Hopefully I did it right. :P
- topography.island.accept
- topography.island.home
- topography.island.info
- topography.island.invite
- topography.island.new
- topography.island.set
- topography.world.spawn
- topography.preset.lock
- topography.preset.unlock
- Updated overworld structure generators to fire Forge events. Should help with mod compat.
- The world creation gui hides the preset list if there is only one preset available.
- Topography worker threads are now named.
- Mob spawn checks are now cancelled in empty chunks. Improves performance of void/sky island dimensions.
- Moved structure population to the correct place. There were some possible issues with things like trees being cut out.
- Fixed a possible ConcurrentModiicationException issue.