Too Many Efficiency Losses

Fixes that nasty efficiency loss in Extra Utilities 2 that makes large farms impossible and more.

File Details

tmel-1.12.2-1.4.0.0-beta2.jar

  • B
  • Jun 17, 2019
  • 20.89 KB
  • 512
  • 1.12.2

File Name

tmel-1.12.2-1.4.0.0-beta2.jar

Supported Versions

  • 1.12.2

Beta Version! Not tested in a compiled environment!

It is recommended that you delete the current configuration file for the mod.

From 1.12.2-1.4.0.0-beta1:

  • Added method to ValueModifier to prevent setValues() from being called at a specific time, like during refresh().
  • Added option to disable the default recipe(s) for any item added by Extra Utilities. The game has to be restarted to change these values.
  • Added RecipeDisabler class that extends ValueModifier.
  • Changed time elapsed to display fractions of a millisecond, for those instances that this mod is too darn fast.
  • Moved forEachGeneratorType() to its own class with a small method to get the display name for the generators.
  • Moved initialization for Maps in the config to a method called during post-initialization. This is necessary to collect Extra Utilities recipes. It also lets the mod use the display names for the different generators. It looks a lot nicer. You'll need to delete the current config if you want to not have useless values clogging it up.
  • Split postInit() for ValueModifier into one method that runs at the start of post-initialization and one that runs at the end.