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Too Many Efficiency Losses

Fixes that nasty efficiency loss in Extra Utilities 2 that makes large farms impossible and more.
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tmel-1.12.2-1.4.0.0-beta2.jar

File nametmel-1.12.2-1.4.0.0-beta2.jar
Uploader
MaidMaidAModMaidMaidAMod
Uploaded
Jun 17, 2019
Downloads
540
Size
20.9 KB
File ID
2725660
Type
B
Beta
Supported game versions
  • 1.12.2

What's new

Beta Version! Not tested in a compiled environment!

It is recommended that you delete the current configuration file for the mod.

From 1.12.2-1.4.0.0-beta1:

  • Added method to ValueModifier to prevent setValues() from being called at a specific time, like during refresh().
  • Added option to disable the default recipe(s) for any item added by Extra Utilities. The game has to be restarted to change these values.
  • Added RecipeDisabler class that extends ValueModifier.
  • Changed time elapsed to display fractions of a millisecond, for those instances that this mod is too darn fast.
  • Moved forEachGeneratorType() to its own class with a small method to get the display name for the generators.
  • Moved initialization for Maps in the config to a method called during post-initialization. This is necessary to collect Extra Utilities recipes. It also lets the mod use the display names for the different generators. It looks a lot nicer. You'll need to delete the current config if you want to not have useless values clogging it up.
  • Split postInit() for ValueModifier into one method that runs at the start of post-initialization and one that runs at the end.

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