File Details
tomykemu_mod-1.0.1-forge-1.20.1 new patch.jar
- R
- Sep 30, 2025
- 27.15 MB
- 34
- 1.20.1
- Forge
File Name
tomykemu_mod-1.0.0-forge-1.20.1 new patch.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Here is patch note 1.1 of the TomyKemu Mod:
This patch aims to rebalance the game's difficulty, as some points were too difficult to accomplish, and others not difficult enough.
(I remind you that this mod is basically a vanilla mod, and integrating other mods to improve it can make it very powerful, like Apotheosis).
This patch is primarily aimed at the mod's late-game, primarily to provide a better experience.
Accessories/Resources:
- Consuming a Chi Sphere or a Golden Chi Sphere now grants the bonus effects that should be present.
- The enchanted golden apple drop has been added to the Golden Chi Palace and the Golden Chi Hall.
The crafting cost of the Golden Chi Sphere has been reduced from 1 Gold Chi and 9 Azacatium Ingots to 1 Gold Chi, 4 Azacatium Ingots, and 4 Chi Sphere. (This adjustment aims to rebalance the importance of certain resources, but also to make the mod's latest weapons more accessible.)
The crafting of the Void Ingot has been modified; 2 Void Crystals have been replaced by 2 Eyes of the End.
The Void Sword's crafting has been modified; the two Void Crystals have been replaced with two Azacatium Ingots.
(These adjustments to the Void Sword's crafting are a consequence of its buff coming with this patch; they also aim to make crafting this weapon more "logical.")
The Azacatium Heart's crafting has been changed; the middle Void Heart has been replaced with an Enchanted Golden Apple.
Weapons/Tools:
Chi's Axe has been increased from 35 to 40 damage.
(This buff is intended to give the Chi's Axe the respect it truly deserves; this weapon is primarily designed to chop off heads, not trees.)
-The Void Sword has been increased from 0.7 attack speed to 1.5 and from 20 to 22.5 attack points.
(The Void Sword clearly wasn't up to the crafting difficulty of the axe, so it's been given a substantial buff to make it look more like a real sword.)
Structures:
The spacing distance between the "Void Heart Plinth" structure has been reduced from 40 to 20.
(This structure was often missing among the many other mods that added structures; it now appears much more frequently to allow everyone to progress in the mode.)
The Golden Chi Palace is now more difficult, many enemies have been added, and new dangers have appeared! However, the rewards are now much more interesting.
-In addition, the Golden Chi spawn bug has been fixed. There will now be a chest filled with rare resources and a Golden Chi in the Golden Chi room (it's also the rarest chest in the mod since it's the only chest from which you can drop an Azacatium Ingot, or even several...).
(This change in structure aims to make the late game of the mod more interesting, the latter was until now too easy for a player with the Azacatium armor and not exciting enough to try to get the Golden Chi! Now, you will no longer have an excuse to be bored)!