先说一句:AI 辅助开发 / First, a Word About AI Assistance
EN
This mod is in early development and was built with AI assistance (DeepSeek Harness, model
deepseek-flash). Not every line of code, nor every page of documentation or design decision, has been reviewed and tested by a human author. If that matters to you, you should know it before you download — which is why it is the first thing on this page.
中文
这个模组仍处于早期开发阶段,并且是在 AI 辅助下完成的(DeepSeek Harness,模型
deepseek-flash)。并非每一行代码、每一页文档、每一个设计决定都经过人类作者审查与测试。如果你在意这件事,那你应该在下载之前就知道——所以它被放在了这一页的最前面。
一句话简介 / One-liner
EN
A world is not alive because of how many creatures are standing in it. It is alive because those creatures have something to do with each other.
中文
一个世界之所以有生机,不在于里面站着多少生物,而在于这些生物彼此之间有没有关系。
它是什么 / What It Is
EN
Vanilla Minecraft has the creatures and none of the relationships. A chicken will stand next to a silverfish forever and neither of them will ever care. A flower will stand in the same spot until somebody breaks it. End stone has been sitting in the same configuration since the End was generated.
Biosphere is about the part that was never written. Predators that hunt things they sensibly should. Prey that would rather not be hunted. Animals that eat the world around them instead of staring at it. Flowers that wither, grass that succeeds into other grass, stone that slowly sprouts something under an open sky. And a small, quiet piece of housekeeping: letting you decide, finally, what an Enderman is allowed to walk off with.
None of it is forced on you, and all of it is adjustable.
中文
原版 Minecraft 有生物,却没有关系。鸡可以永远站在蠹虫旁边,谁都不会在意谁。花可以长在同一个位置,直到有人把它打掉。末地石自末地生成以来就没变过样子。
生物圈想做的,是那些从来没被写出来的部分。会去猎杀它理应猎杀的东西的捕食者。宁愿不被猎杀的猎物。会吃掉周围世界、而不是瞪着它看的动物。会枯萎的花,会演替成另一种草,会在露天下慢慢长出点什么来的石头。以及一件很小、很安静的家务事:终于让你来决定,末影人到底被允许搬走些什么。
这些都不会强加给你,而且全都可以调整。
怎么玩 / How It Plays
关系 / Relationships
EN
Mobs now have opinions about each other. Some of the pairs will surprise you — a chicken going after a silverfish is not something vanilla would ever have thought of, and the same goes for the rest of the list. Not all of it is predators: a great deal of it is animals deciding that something is worth running away from, which changes how a village or a farm feels far more than another monster would.
And because a chicken that hunts is a chicken that has to be able to fight, the ones that never had a melee attack now do. How hard they hit, how fast they close the distance, and how long they wait between swings are all yours to set — including turning it down, if you would rather the world got livelier without getting deadlier.
中文
生物之间现在有了看法。有些搭配会出乎你的意料——鸡去追蠹虫,是原版绝不会想到的事,清单上其余的也一样。并不全都是捕食:其中有很大一部分,是动物自己认定某样东西值得逃跑;而这件事对一个村庄或一座农场的气氛的影响,比再多一种怪物都要大得多。
而既然一只会捕猎的鸡必须打得了架,那些本来没有近战攻击的,现在有了。它们打得多疼、追得多快、两次挥击之间等多久,全都由你定——也包括调低,如果你希望这个世界变得更热闹,而不是更危险。
进食 / Eating
EN
Animals eat. Cows graze and will sometimes take to mycelium in a way that ends with them looking different. Camels go looking for a cactus and eat it from the bottom up, so a cactus column disappears in the order you would expect. Pigs go after crops. Horses, donkeys and mules graze like sheep, because they always should have.
Every one of them does it with the same head-down motion a sheep uses, so you can see the moment it happens rather than walking past a field and wondering why it is emptier than it was.
中文
动物会吃东西了。牛会吃草,而且有时会去吃菌丝,吃完之后它看起来就不太一样了。骆驼会自己去找仙人掌,并从下往上吃,于是一根仙人掌柱会按照你预期的那种顺序消失。猪会去拱成熟的作物。马、驴、骡像绵羊一样吃草——它们本来就该这样。
它们做这些事的时候,用的都是绵羊那套低头动作,所以这件事发生的那一刻你是看得见的,而不是走过一片地、然后纳闷它怎么比刚才空了些。
演替 / Succession
EN
The world changes on its own, slowly, in the background, for the same reason grass spreads in vanilla — a block gets randomly ticked, and something is allowed to happen. Flowers wither and leave their dye behind. Grass grows tall, or gives way to something else, depending on where it is standing. Dry grass comes back to life. Leaf litter turns the ground beneath it to podzol. End stone, out under an open sky, eventually sprouts a chorus flower.
It is not fast and it is not a spectacle. It is the difference between a landscape that was placed there and a landscape that is still going.
中文
世界在自己变化,很慢,在背景里,原因和原版草蔓延完全一样——某个方块被随机刻抽中,然后有些事情被允许发生。花朵会枯萎,把染料留在原地。草会长高,或者让位给别的什么,取决于它站在哪里。枯草会重新活过来。枯叶堆会把它下方的地面变成灰化土。而末地石,在露天的天空下,终究会长出一朵紫颂花。
它不快,也谈不上壮观。它只是「一个被摆在那里的地貌」和「一个还在继续的地貌」之间的差别。
末影人的搬运清单 / What Endermen May Carry
EN
Endermen pick up a fixed, very short list of blocks — the same short list it has always been, and one that a data pack cannot really extend, only replace. So this mod replaces it properly: you choose which parts of the creative inventory count, and the list becomes everything in them. Then a short, hand-written list of things that must never be carried is subtracted afterwards — the very things you would not want a wandering Enderman to pocket, and every block the game only gives to operators.
Which means you can have Endermen picking up a hundred different things, or three, or none at all. You can also leave the whole feature alone and it will stay exactly as vanilla.
中文
末影人会捡起一份固定的、很短的方块清单——一直都是那么短,而且数据包其实扩充不了它,只能整个替换掉。所以本模组正经地把它换掉了:你来决定创造模式物品栏里哪些部分算数,清单就变成那些部分里的全部方块。然后,一份手写的、绝不允许被搬走的短名单会在之后被扣除——里面既是你绝不会想让一只路过的末影人塞进口袋的东西,也是游戏只发给管理员的那类方块。
也就是说,你可以让末影人搬一百种不同的东西,也可以只搬三种,也可以什么都不搬。你也可以完全不动这个功能,它就保持原版的样子。
兼容性与边界 / Compatibility and Limits
EN
- 📦 Runs on Fabric for Minecraft 1.21.11. Fabric API is required. Cloth Config is required for the settings screen; Mod Menu is optional and only saves you a keystroke.
- 🧩 Nothing else is required. Biosphere detects what else you have installed rather than demanding it.
- 🖥 The server decides everything. Settings live on the server and are sent to whoever joins. If you are a guest on someone else's server, the settings screen is there to be read, not edited — which is the point.
- 🌍 The world-changing part runs on random ticks. On a very large or heavily modded world, expect it to be a background cost, not a free one.
- 🔁 The relationship AI is added to mobs, not written over them. Another mod that rebuilds the same mob behaviour from scratch may disagree with it.
- 🧪 OptiFine and shaders: untested. No claims either way.
中文
- 📦 运行于 Fabric,面向 Minecraft 1.21.11。Fabric API 必需。配置界面需要 Cloth Config;Mod Menu 可选,只是替你省一步操作。
- 🧩 除此之外不需要任何东西。生物圈会去检测你还装了什么,而不是要求你装上。
- 🖥 一切由服务端决定。 设置存在服务端,并下发给每一个加入的人。如果你是连在别人服务器上的客人,那个设置界面是给你看的,不是给你改的——这正是设计意图。
- 🌍 改变世界的那部分跑在随机刻上。在非常大的、或装了极多模组的世界里,它是一笔后台开销,而不是免费的。
- 🔁 关系 AI 是追加给生物的,不是覆盖它们。另一个从零重写了同一套生物行为的模组,可能与它意见不合。
- 🧪 OptiFine 与着色器:未测试,不给出任何结论。
给整合包作者 / For Modpack Authors
EN
- Everything optional is optional. Missing Cloth Config costs you a screen, not a launch.
- Each of the four systems can be switched off on its own, if you only want part of the mod.
- All the content is reachable through normal mod registration. Nothing overwrites a vanilla file, and no vanilla JSON is replaced.
- The behaviour rules are additive and namespaced, so a pack can ship its own alongside ours instead of fighting them.
- OptiFine and shaders are untested, so do not put Biosphere forward as a fix for anything.
中文
- 所有可选的东西都是可选的。缺 Cloth Config 只会让你少一个界面,不会让你启动不了。
- 四套系统可以各自单独关掉,如果你只想要这个模组的一部分。
- 所有内容都走正常的模组注册流程。没有任何东西覆盖原版文件,也没有任何原版 JSON 被替换。
- 行为规则是叠加式且带命名空间的,所以整合包可以带着自己的一套和我们的一套并存,而不是互相打架。
- OptiFine 与着色器未经测试,所以不要把生物圈当作任何问题的解决方案来推荐。
关于本项目 / About This Project
EN
- Published as [BIO]生物圈Biosphere.
BIO= Biosphere. TOMC = Tales of Minecraft, and also ThatOne's Minecraft — the author's mod prefix. - Author: ThatOne. Licence: GPL-3.0-or-later.
- Development assistance: DeepSeek Harness (
deepseek-flash). AI took part in writing and reviewing code; the design, the trade-offs and the final responsibility belong to the author.
中文
- 发布用模组名:[BIO]生物圈Biosphere。
BIO= Biosphere。TOMC = Tales of Minecraft,同时也是 ThatOne's Minecraft——作者的模组前缀。 - 作者:ThatOne。许可:GPL-3.0-or-later。
- 开发辅助:DeepSeek Harness(
deepseek-flash)。AI 参与了代码编写与审查;设计、取舍与最终责任在作者。

