Tolkien Tweaks - Mobs Edition

Additional tools for modpack and map makers
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tolkienmobs-4.2.036.jar

File nametolkienmobs-4.2.036.jar
Uploader
GreatOratorGreatOrator
Uploaded
Oct 15, 2026
Downloads
13
Size
28.8 MB
Mod Loaders
NeoForge
File ID
9185414
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tolkien-tweaks-mobs-edition-306801:9185414"

Learn more about Curse Maven

What's new

Entity AI and behavior

  • Changed meleeGoal and bowGoal visibility from private to protected in TolkienMonsterEntity to allow subclass access.
  • Adjusted flying behavior for GreatEagleEntity and GwahirEntity to fly more frequently by:
    • Reducing StartFlyingBirdGoal chance from 120 to 60 (2x more frequent takeoff)
    • Increasing LandBirdGoal chance from 240 to 480 (2x less frequent landing)
    • FellBeast behavior modified to save spawn location
    • Fixed bug with Witch King spawning with Fell Beast

Villages

  • Converted desert, dwarf, elven, hobbit, and human houses into villages with connected paths and driveways, wells or fountains, bells, farms, decorations, animals, and villagers. Existing Tolkien inhabitants are retained.
  • Villages generate in Haradwaith, Iron Hills, Lorinand, Shire, and Gladden Fields respectively, using one shared placement grid instead of independent house clusters.
  • Added village pool, template, and structure-tag datagen, preserving original house templates and saved structure IDs.

Flying mobs

  • Fixed actual takeoff and airborne movement for crebain, thrushes, great eagles, and Gwahir, including flight controls, navigation conflicts, and landing behavior.
  • Enforced a 64-block horizontal flight radius and a ceiling 100 blocks above the spawn origin. Flight origin and flying state persist across saves; sitting stops flight.
  • Added gliding and eagle dive attacks, updated flight animations, and made great eagles and Gwahir take off more often and land less often.

Dwarven Miner

  • Set the maximum enchantment level to 4: levels 1–4 mine full 3×3, 5×5, 7×7, and 9×9 areas.
  • Mining follows the targeted face. Wall patterns extend one block below the target, with the remaining rows above; floor and ceiling patterns are centered on the target.
  • Restored normal harvesting, drops, experience, durability, and cancellable break events. Added tool-tier and unbreakable-block checks; sneaking disables area mining, and mining stops when the tool breaks.

Other entity and data updates

  • Moved the ambient animal base to TamableAnimal and updated its subclasses; added synchronized gliding and aggression states.
  • Added melee combat goals to several hostile mobs, adjusted goblin goal priorities, and exposed shared melee/bow goals to subclasses.
  • Fixed the Goblin King's snowball projectile launch and configured its ranged combat independently of held bows.
  • Updated potion assignments in ten generated entity trinket loot tables and reordered biome tag entries without changing their membership.

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