ghoulmod-0.1.45.jar
Curse Maven Snippet
What's new
Tokyo Rise 0.1.45 - Chapter 1 (0.5)
Discord: the mod's Discord server opens within 2 days, or with the next update at the latest. News, bug reports and ideas will go there.
Chapter 1 (think of it as 0.5): this is the first half of a big update. Chapter 2 brings the half kakuja to every kagune.
Changes since the previously uploaded file (labelled 0.1.3 on the page, actually 0.1.1).
New: half kakuja (Yamori and Nishiki)
- Before, the half kakuja was only a mask. Now Yamori and Nishiki grow a real one in 3 phases, with their own models, animations and sounds.
- Yamori: a huge armoured right arm with a three-finger claw and a helmet over the head. The fingers open on the wind-up and close into a fist on the hit. In first person he punches toward the crosshair; in third person he throws a boxing straight.
- Yamori's techniques: Vise Grip, Backhand, Sweeping Rush, Blind Fury and Run Through.
- Nishiki: half a snake mask, growth over the right side of the torso and the left leg, and a scorpion tail that catches a blow and sheds its shell.
- The form takes the mind. Time in it and every blow wear your mind down, faster on an empty stomach.
- When it slips, the key no longer sends it away.
- When the mind is lost, the arm strikes the nearest living thing on its own, then the form falls off and leaves you spent.
- In creative it never takes you.
- How to wake it: eating other ghouls feeds the kakuhou. The HUD shows the phase and how much is left to the next one.
- Reach: the half kakuja strikes at arm's length, about as far as a normal hand.
Combat
- No more hits through walls: blows, sweeps, Jason's crush and CCG calling for backup all respect walls and cover.
- Hits land on the hitbox where the limb actually passes. Swinging at air plays sound only, and hit effects show only when a hit lands.
- Shorter blows for every kagune and kakuja, so the limb no longer flies far forward.
- No skipping the animation: spamming, switching buttons or weapons can no longer skip a wind-up or recovery.
- F holds a guard that only stops what comes from the front. A blow from behind goes deeper and finishes the weak.
- Grab and throw: whoever is caught can break free by struggling.
- Tsukiyama has a new fencing moveset: Carving Cut, Arrow Rush, Hail of Thrusts, Spiral Drill, Pinning Leap and Blade Whirl.
- J switches the blade to a long lance.
- The blade is straight, with no bend or spin on jumps.
- Sounds: most vanilla combat sounds are replaced with the mod's own, and every kagune has its own sounds and particles.
- Fixed: the /boost push could be cancelled when someone stood nearby.
Movement and physics
- Climbing: cling to and climb almost any solid surface, run along walls and grip ceilings like a spider.
- Alt dodge: a fast flat burst that also works in the air and leaves a trail.
- Choose your pace: set your movement speed anywhere from a human's to a ghoul's full speed.
- A stronger body, as the wiki describes: more health, faster running, higher jumps and a stronger fist.
- Kagune physics: weight, sway and springs on the limbs, idle breathing and a springy jump.
Ghoul growth and feeding
- Kagune stages come from your RC level. The kakuhou only feeds the kakuja.
- Pop-ups show what you gained (RC, kakuhou) and how much is left to the next stage or phase.
- Feeding:
- A third-person feeding animation: tear, bring to the mouth, bite, chew.
- Cannibalism hardens the kakuhou.
- Wounds from a kagune close slowly.
CCG, citizens and wanted
- CCG patrol in pairs:
- Six ranks you can tell apart by their uniform.
- Low ranks carry only a pistol and are weaker against new ghouls.
- An investigator knows a ghoul only by what it shows.
- Better reactions to noise:
- Citizens hear a kagune (even through walls), a kagune being released and gunshots, and run away.
- A witness has to make the call before a killing goes on file, so a killing nobody saw stays unknown.
- Wanted board at the CCG branch:
- Faces of wanted ghouls, with a dossier (rank, size, where seen).
- A photofit when nobody saw the face.
- The wanted card sits at the top right of the screen.
- NPCs:
- Wounded NPCs limp, and killed NPCs fall where they died.
- NPC ghouls show red kakugan eyes when their kagune is out.
- Street ghouls wear their own home-made masks, and Aogiri officers have their own look.
Ward 20 and Anteiku
- The ward is bigger: Kamii University, a white CCG branch building, cherry trees, and a title card when you enter a ward.
- Signboards: Japanese multi-block signboards replace the old signs, and every food place has a menu board.
- Free food: every cafe, ramen shop and diner gives one dish per player every 5 minutes. Nothing is bought.
- Big Girl diner: booths, a counter, a kitchen, a waitress and a cook.
- Anteiku:
- Staff dialogue at the bottom of the screen; a choice closes the card and the answer shows above the hotbar.
- Coffee beans, a grinder and a siphon, home brewing, a barista apron, and staff who warm up to you.
- Over 40 new city blocks, among them street lamps, traffic lights, bus stops, bicycles, payphones, mailboxes, neon signs, noren, paper lanterns, ginkgo trees and CCG office furniture.
- Fixes:
- Interiors tidied: doors, passages, lamps, chairs, shelves and cups stand where they belong.
- Fixed a sheer mountain wall that could rise over the ward.
HUD
- Grey glass hotbar.
- The left gauge reacts to damage, healing and low health.
- Kakuja pill: shows the phase and the RC cost per second.
Performance
- Detail levels for kakuja models: your own arm is lighter, other players' even lighter at range. Noticeably higher FPS in fights, including with shaders.
- Smaller jar: about 70 MB down to 58 MB.
Removed
- The Owl.
- Tsukiyama as an NPC, with his gourmet invitation. His kagune stays for the player.
- Psychosis voices.
- Vending machines (benches instead) and the duplicate red post box.
This mod has no additional files

