ToastyZero

Essentially a test-mod that contains aspects based on aspects from various anime.

Will update desc later, everything is subject to change.

 

Contains the following Authorities:

Greed - Purely invincibility for 3 seconds with a 5 second cooldown,

Sloth - Throw out an invisible hand not even you can see (no model) and inflict damage and stun the player, additionally damage scales with their armor so you deal more to entities with netherite armor,

Lust - Crouch to gain regen 3 and inflict nausea on nearby entities, when you take damage inflict weakness +1 and reset the duration (25s - 0.1*weaknesslevel),

Wrath - Simply takes half the damage you take and applies to all entities within 50 blocks excluding the player,

Pride - Once a min gain a rewind (max 1) and update your last checkpoint, upon dying all entities around you including you will be rewound with their health and position, additionally with each rewind you can gain more and more damage capping at 1000,

Envy - create a doll of the target which while held will inflict equal damage that you take on them and right clicking it destroys the doll but creates a curse that lasts 10 seconds and has every bad minecraft effect.

Gluttony - eat blocks (no compatability with plugins like towny or claim plugins) to regain hunger or eat entities which restores hunger equal to 1/10th of their health (eats away this too).

 

Blessings (tiered 1-4)

Phoenix — Saves you from a killing blow once, recharge 10m (amplifies on higher tiers)

Oni — A brute-force blessing that boosts your raw combat stats (damage, speed).        

Dragon — Periodically heals you over time, topping off your hunger when you're already at full health.

Star — Lets you completely dodge an incoming hit, with a cooldown before it can trigger again.

Sword Demon — A melee-focused blessing that strengthens your attacks, lets you jump higher, and protects you from fall damage, while inflicting a withering curse on what you strike.    

Water — A supportive blessing that makes all your other healing slightly more effective.

Fire — Adds a burst of fire-based damage on top of your regular attacks.

Light — Makes you slightly faster and shares a portion of any healing you receive with allies and friendly creatures around you.

Vampire — Drains a sliver of life from anything you strike, healing you in the process.    

Berserker — Hits harder the lower your health gets, rewarding aggressive, risky play.            

Moon — A nighttime blessing that makes you quicker and more dangerous in combat after dark.                                                                                                                                      

Sun — A daytime counterpart to Moon, granting the same kind of combat and movement boost while the sun is up.        

The ToastyZero Team

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