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T.O Magic 'n Extras - Iron's Spells Addon

Adds high-quality & immersive spells, boss, weapons, equipment, and MORE! Integrated with L_Ender's Cataclysm, Alex's Caves etc.

File Details

Release-v4.0.0-1.20.1

  • R
  • Feb 17, 2025
  • 17.58 MB
  • 3.5K
  • 1.20.1
  • Forge

File Name

traveloptics-4.0.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:to-tweaks-irons-spells-1046916:6203330")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

T.O Magic 'n Extras - Diving Into Depths - Update v4.0.0

Major Changes:

  • Mod Renamed: Now called T.O Magic 'n Extras (Mod ID remains unchanged)
  • Added Aqua Magic School (Focus: Pearl)
    • 12 new Aqua spells
    • Aqua Upgrade Orb
    • Aqua Rune
    • Aqua Mage Tower structure
  • Added new entities:
    • Aquamancer
    • Aqua Grandmaster
  • New Spellbooks:
    • Codex Of The Crushing Depths
    • Guide To Watery Whispers
  • New armor sets:
    • Deepling Mage Armor
    • Mechanized Exoskeleton Armor
  • New curios & augments:
    • Bottled Raincloud (Talent Curio)
    • Refreshment (Augment Item)
    • Elytra-Jetpack Component (Curio)
  • New crafting & utility items:
    • Plasma Power Cell
    • Witherite Upgrade Smithing Template
  • Fire-based mobs (Tag-based entities) now take increased damage from Aqua spells

Spell Adjustments (Some requires ISS server config reset):

  • Extinction Spell:
    • Cooldown: 45s/90s → 60s/120s
    • Base Eruption DoT Damage: 5 → 5.5
  • Abyssal Blast Spell:
    • Mana Cost: 400 → 350
  • Vortex Uppercut:
    • Now uninterruptible
    • Cooldown: 15s → 18s
  • Meteor Storm Spell:
    • Rarity Uncommon → Epic (Harder to obtain early game)
  • Weapon-Specific Spells:
    • Now have extra tooltip descriptions clarifying they can only be cast from specific weapons
  • Aerial Collapse:
    • Possibly fixed failing to apply damage in normal conditions.

Gameplay Adjustments:

  • Augments:
    • Drop-rate heavily nerfed from Deepling Brute & Warlock (Farming was too easy)
    • System Update:
      • Augments no longer have separate config values for each rarity (Handled automatically)
      • New Scaling Formula:
        • Mythic: 1.0, Legendary: 0.75, Epic: 0.5
        • (Putting a Mythic value in config will auto-adjust the others)
      • Wild Augments discontinued (While the remaining Wild Augments will stay, new ones will not get added and those will not get ported to mod's 1.21 version)
  • Shifted Echos to Augments creative tab
  • Renamed "Augments" creative tab → "Other Curios"

Bug Fixes & Optimizations:

  • Fixed:
    • Summon spells no longer allow duplicate casting when an active summon exists
    • Guide sentences for Gauntlet of Extinction & Mechanized Wraithblade corrected
    • Call Forth The Dead King Scroll now has a tooltip explaining it must be cast from the scroll
  • Optimized event handlers for better performance
  • A new mod incompatibility checker added

Miscellaneous Additions & Changes:

  • Iron’s Spellbooks updated to v3.4.0.7
  • Cataclysm updated to v2.54
  • Re-textured items (Huge thanks to Miguel Forge!):
    • Tectonic, Void, Abyssal Spellweave Ingots
    • Cursed Wraithguard Set Sprites
    • Smithing Templates
    • Echos
    • Accused Codex & Shellbound
  • Added new water-related particles

  • Modified:
    • Sea Staff, Ortholance & Magic Conch now have Magic attributes
  • Removed Music Disc 169 drop from Ancient City (Now obtained via trading)

 

Dev comment: This update took a lot of effort to make, A school from ground up and other various stuff. Feedbacks will be appreciated... Lemme know if you like it! It'll motivated a LOT!