tntmark-1.1.0.jar
Curse Maven Snippet
What's new
[1.1.0] – August 24, 2026
More precise measurements, more reliable results.
Note: Scores from version 1.0.0 cannot be compared with results from version 1.1.0. The results will be measured differently and at a different location. Please treat old data files as separate files. Address the series.
New
- "Worst Tick" column in the chat and results file: the TPS (transactions per second) of the slowest individual Ticks. This replaces "Min TPS," which was essentially always at the average and therefore nothing indicated.
/tntmarkrequires OP (Operator) permissions on the server (Level 2). This feature is disabled in single-player. The host can use all commands without restrictions, even without cheats enabled. New players need a robust and well-designed online environment.
Modified
- The benchmark now runs at a height of 250 blocks, where TNT is represented as a compact cube. It no longer directly impacts the player; instead, it's positioned above the game area. The first wave created a crater, which was the point of origin for all subsequent waves. These factors distorted the results and made them dependent on the starting point.
- We are now only measuring the time window around the explosion itself, rather than... The entire ignition phase. This results in the spark plugs becoming noticeably more visible.
- Large waves completely ignite simultaneously. Previously, explosions occurred around 30,000 TNT was used in the initial tests before the final deployment.
- Fewer side effects globally. During a run, block drops disabled; TNT, items, and falling blocks in the benchmark area will be reset after each Neat and tidy.
Resolved
- "Benchmark is already running!" after a major change. The world was in the middle of After leaving Lauf, they were unable to establish a new benchmark.
- Settings are correctly reset. GameRules and Render Distance following a period where performance was based on standardized values, rather than previous performance.
- License is consistent WITH – the
LICENSEfile still used CC0.
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