TNTmark

A Minecraft mod that uses waves of TNT for CPU benchmarks.
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tntmark-1.1.0.jar

File nametntmark-1.1.0.jar
Uploader
ogFIREogFIRE
Uploaded
Aug 24, 2026
Downloads
43
Size
48.9 KB
Mod Loaders
Fabric
File ID
8725389
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:tntmark-1627746:8725389"

Learn more about Curse Maven

What's new

[1.1.0] – August 24, 2026

More precise measurements, more reliable results.

Note: Scores from version 1.0.0 cannot be compared with results from version 1.1.0. The results will be measured differently and at a different location. Please treat old data files as separate files. Address the series.

New

  • "Worst Tick" column in the chat and results file: the TPS (transactions per second) of the slowest individual Ticks. This replaces "Min TPS," which was essentially always at the average and therefore nothing indicated.
  • /tntmark requires OP (Operator) permissions on the server (Level 2). This feature is disabled in single-player. The host can use all commands without restrictions, even without cheats enabled. New players need a robust and well-designed online environment.

Modified

  • The benchmark now runs at a height of 250 blocks, where TNT is represented as a compact cube. It no longer directly impacts the player; instead, it's positioned above the game area. The first wave created a crater, which was the point of origin for all subsequent waves. These factors distorted the results and made them dependent on the starting point.
  • We are now only measuring the time window around the explosion itself, rather than... The entire ignition phase. This results in the spark plugs becoming noticeably more visible.
  • Large waves completely ignite simultaneously. Previously, explosions occurred around 30,000 TNT was used in the initial tests before the final deployment.
  • Fewer side effects globally. During a run, block drops disabled; TNT, items, and falling blocks in the benchmark area will be reset after each Neat and tidy.

Resolved

  • "Benchmark is already running!" after a major change. The world was in the middle of After leaving Lauf, they were unable to establish a new benchmark.
  • Settings are correctly reset. GameRules and Render Distance following a period where performance was based on standardized values, rather than previous performance.
  • License is consistent WITH – the LICENSE file still used CC0.

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