TNT Overdrive 2.1.0 - Total Mayhem (NeoForge 1.21.1)
Curse Maven Snippet
What's new
TNT Overdrive 2.1.0 - Total Mayhem and Radial Blasts Minecraft 1.21.1 / NeoForge / Java 21
This public update includes the complete Total Mayhem expansion plus the 2.1 radial giant-blast update. The previous public version was 1.1.1.
ADDED SINCE PUBLIC 1.1.1
- 21 new TNT types, bringing the total from 60 to 81.
- Power tiers: 3,000x, 5,000x, 10,000x, 25,000x, and 50,000x TNT.
- Shaped blasts: Earthsplitter, Ring, Cross, Spiral, and Wallbreaker TNT.
- Elemental TNT: Volcano, Tsunami, Earthquake, Crystal Surge, and Frostbreak.
- Magic TNT: Echo, Aftershock, Orbit, Timewarp, and Rift.
- Nuke TNT with a ten-second default fuse, nominal 160-block blast diameter, and mushroom cloud.
- TNT Launcher, Remote Detonator with eight channels, Fuse Tool, Defusing Tool, TNT Workbench, and TNT Field Guide.
- Survival recipes and original pixel art for all additions: 81 TNT recipes, six equipment/workbench recipes, and 243 TNT textures in total.
- Separate controls for giant-blast work, terrain effects, particles, chain reactions, flash, and screen shake.
CHANGED
- Expanded the existing Supernova TNT to a nominal 400-block blast diameter and up to 200-block depth where eligible terrain and world height allow. Added charging-star visuals, shock rings, and a large rising cloud. Its default fuse is ten seconds.
- Updated Supernova crafting to use 50,000x TNT, netherite blocks, Nether stars, and End crystals.
- Supernova now orders chunk work outward in radial bands, giving the crater a circular progression.
- Added bounded chunk-section clearing for Supernova, with queued heightmap, client synchronization, and lighting repairs. Deferred work and progress survive saving and reloading.
- Added configurable giant chunk batches and a time budget, while retaining shared terrain limits and protection checks.
- Improved existing builder decoration and placement handling.
- TNT tops now show their recognizable type symbol alongside fuse details.
COMPATIBILITY AND VALIDATION
- Preserved all original 60 TNT registry IDs, catalog indices, mod/entity/tab IDs, and the /tntlab command.
- Resistant blocks, containers, world borders, protected areas, and unloaded chunks remain limits on terrain effects.
- Seven native Minecraft GameTests passed. The release audit matched the tested production classes/resources and confirmed that the player JAR contains no test classes.
- Completion time and performance depend on terrain, hardware, loaded chunks, mods, and configuration. No fixed completion time or zero-lag guarantee is claimed.
Install the same 2.1.0 JAR on client and server. Remove the older TNT Overdrive JAR first.
This mod has no additional files

