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TNT-NTM

Experimental
A free NTM for the coolest of the coolest

File Details

_TNT-NuclearTechMod-1.12.2-PreRelease-3.0.1.jar

  • A
  • Nov 22, 2025
  • 58.41 MB
  • 9
  • 1.12.2
  • Forge

File Name

_TNT-NuclearTechMod-1.12.2-PreRelease-3.0.1.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tnt-ntm-1389638:7249777")
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TNT - Nuclear Tech Mod
Version: Pre-Alpha Kinda i dunno figure it out edition

Additions

Chinesium-989
Tealinium
Calcium-48
Curium and Curium-242
Berkelium and Berkelium-249
Californium and Californium-249
Moscovium-290
Ghisorium PA Fabrication
Belgianite
LEP12 Expansion
Antimatter RBMK Fuel Rod (most likely unusable im too lazy to test so yeah)
AMS Recipes Added And existing ones revamped
Balefire Expansion (Baleful Ingots and its armor and tools
Dyatlov Recipe
T-51B

Changes

Grinder Texture Rolled Back to NTM 2.0 Textures [
Max RBMK Fuel Rod Temp: 1000 -> 2865
Max RBMK Column Temp: 1500 -> 3652
Required Temp For Steam: 100 -> 80
Blast Furance Speed: 400 -> 320 (1.25x as fast)
Blast Furance Fuel STorage: 12800mb -> 25600mb
Large Reactor MES Efficency: i forgor the value but its like 4x less still double that of MOX tho
Removal of 1.7 shitty rad system where crates and ME drives can become radiated đŸ¥€

Extra

 

Armour Rework Changes

T-45
general charge boost to 2.5mhe
0.05 rad increases in proc

DHS armour
general charge boost of 5mhe
0.1+ rad prock than t45
more defense

T-51B
slightly worse t-60 with 5mhe total charge

T-60
same as before but 10mhe charge instead of 2.5

X-01
Charge lowered from 50mhe to 25mhe

rad-x weakened

protection lowered from 1500 damage to 1000

however projectile damage modifier incrased from 0.25 to 0.5

hard dmaage cap lowered to 5.0

rad resistance lowered to HEV pre change

HEV
Charge increased from 5 to 25mhe

Rad proc increased to x-01 prechange

protection increasted from 400 to 1500

fall damage negated

brand new HEV suit sound when equipping

RAD-X added

Hard damage cap to 5.0

Dmage threshold to 20 instead of 2.0

Speed added

hard landing

enemy hud

Lunar
Charg increased from 10mhe to 50mhe

loss of rad-x

damage threshold lowered to 2.5

protection lowered from 500 to 300

FAU
charge increased from 100 to 250

Rad-X added

rad proc increased by 0.5

1.5x protection of HEV

DNT
power decreased from 1ghe to 300mhe

haste removed

rad proc decreased by 0.2

removing immune to explosions

general damage modifier changed from 0.001 to 0.05 same as fau

removing hard damage cap of 5 instead opting for it to be 4.5

Schrab armor
durability 1.5x increased

haste removed

hard damage cap lowered from 4.0 to 3.5

general damage modifier from 0.1 to 0.15

rad proc decreased by 0.15

protecion decreased from 600 to 500

add no fall damage and sprint boost

Euph armor
-rad proc decreased by 0.4

also ur now killable just barely tho

20x schrab durability instead of infinite

Next-Up [ These are not in order excluding the top 4 as they are guarenteed next update :D rest is whenever ]

Leafia AMS
Assembly Factory Fix
Thermonuclear Cats
SAFE Automation
Gas Cooled Reactor
Scotlandium-1314
Belgianite use and recipes
Czechium
Multiple 1.7/HBM:CE Armour Backports and tweaks
Leopold's Handchopper Weapon
Tealinium Uses
Chinesium Uses and recipes
Hussar wings
LEP-JE-12 and Antimatter RBMK Fuel Pellet Processing
Circuit Rework
PNG Block of IRA that explodes when used with a car key
IRA Music Discs
Random Ass Music Discs
Expanded LEP-JE Uses
Thermonuclear Carpet
Leptech Irradiator
Euphemium RBMK Flux Catalyst
NTD Capacitors, Fusion Blankets and Energy Storage Rework and Additions
Demoncore on a stick
More Fusion Fuels
More SAFE Fuels? i dunno what u call em but whatever im adding neutron star n shit
Pebble Bed Reactor
Pressurized Water Reactor
Dyatlov Clothing
Portable RBMK :D
Old Dud Textures (slightly changed to adjust for the 4 variants)