File Details
_TNT-NuclearTechMod-1.12.2-PreRelease-3.0.1.jar
- A
- Nov 22, 2025
- 58.41 MB
- 9
- 1.12.2
- Forge
File Name
_TNT-NuclearTechMod-1.12.2-PreRelease-3.0.1.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
TNT - Nuclear Tech Mod
Version: Pre-Alpha Kinda i dunno figure it out edition
Additions
Chinesium-989
Tealinium
Calcium-48
Curium and Curium-242
Berkelium and Berkelium-249
Californium and Californium-249
Moscovium-290
Ghisorium PA Fabrication
Belgianite
LEP12 Expansion
Antimatter RBMK Fuel Rod (most likely unusable im too lazy to test so yeah)
AMS Recipes Added And existing ones revamped
Balefire Expansion (Baleful Ingots and its armor and tools
Dyatlov Recipe
T-51B
Changes
Grinder Texture Rolled Back to NTM 2.0 Textures [
Max RBMK Fuel Rod Temp: 1000 -> 2865
Max RBMK Column Temp: 1500 -> 3652
Required Temp For Steam: 100 -> 80
Blast Furance Speed: 400 -> 320 (1.25x as fast)
Blast Furance Fuel STorage: 12800mb -> 25600mb
Large Reactor MES Efficency: i forgor the value but its like 4x less still double that of MOX tho
Removal of 1.7 shitty rad system where crates and ME drives can become radiated đŸ¥€
Extra
Armour Rework Changes
T-45
general charge boost to 2.5mhe
0.05 rad increases in proc
DHS armour
general charge boost of 5mhe
0.1+ rad prock than t45
more defense
T-51B
slightly worse t-60 with 5mhe total charge
T-60
same as before but 10mhe charge instead of 2.5
X-01
Charge lowered from 50mhe to 25mhe
rad-x weakened
protection lowered from 1500 damage to 1000
however projectile damage modifier incrased from 0.25 to 0.5
hard dmaage cap lowered to 5.0
rad resistance lowered to HEV pre change
HEV
Charge increased from 5 to 25mhe
Rad proc increased to x-01 prechange
protection increasted from 400 to 1500
fall damage negated
brand new HEV suit sound when equipping
RAD-X added
Hard damage cap to 5.0
Dmage threshold to 20 instead of 2.0
Speed added
hard landing
enemy hud
Lunar
Charg increased from 10mhe to 50mhe
loss of rad-x
damage threshold lowered to 2.5
protection lowered from 500 to 300
FAU
charge increased from 100 to 250
Rad-X added
rad proc increased by 0.5
1.5x protection of HEV
DNT
power decreased from 1ghe to 300mhe
haste removed
rad proc decreased by 0.2
removing immune to explosions
general damage modifier changed from 0.001 to 0.05 same as fau
removing hard damage cap of 5 instead opting for it to be 4.5
Schrab armor
durability 1.5x increased
haste removed
hard damage cap lowered from 4.0 to 3.5
general damage modifier from 0.1 to 0.15
rad proc decreased by 0.15
protecion decreased from 600 to 500
add no fall damage and sprint boost
Euph armor
-rad proc decreased by 0.4
also ur now killable just barely tho
20x schrab durability instead of infinite
Next-Up [ These are not in order excluding the top 4 as they are guarenteed next update :D rest is whenever ]
Leafia AMS
Assembly Factory Fix
Thermonuclear Cats
SAFE Automation
Gas Cooled Reactor
Scotlandium-1314
Belgianite use and recipes
Czechium
Multiple 1.7/HBM:CE Armour Backports and tweaks
Leopold's Handchopper Weapon
Tealinium Uses
Chinesium Uses and recipes
Hussar wings
LEP-JE-12 and Antimatter RBMK Fuel Pellet Processing
Circuit Rework
PNG Block of IRA that explodes when used with a car key
IRA Music Discs
Random Ass Music Discs
Expanded LEP-JE Uses
Thermonuclear Carpet
Leptech Irradiator
Euphemium RBMK Flux Catalyst
NTD Capacitors, Fusion Blankets and Energy Storage Rework and Additions
Demoncore on a stick
More Fusion Fuels
More SAFE Fuels? i dunno what u call em but whatever im adding neutron star n shit
Pebble Bed Reactor
Pressurized Water Reactor
Dyatlov Clothing
Portable RBMK :D
Old Dud Textures (slightly changed to adjust for the 4 variants)

