TNT and Disparity

Mods
208 Downloads Last Updated: Sep 8, 2021

Curseforge Curseforge License CLA assistant

TNT and Disparity Mod

Adventure with Burnuts.

TNT and Disparity Features

Potential Features: Incomplete.

Music: None.

Integraton with Twilight Forest: Incomplete.

Potion Effects: Incomplete.

Mobs: Incomplete.

Bosses and Mini-Bosses: Incomplete.

Progression: Incomplete.

Acheivements/Advancements: Incomplete.

Particles: Incomplete.

NPCs: None.

Sponsors: Depending.

The music like Kevin MacLeod - Go Cart Requires the mod to be in Integration Test stage and that music wll be for the battle music of Ysa the Ur-Ghast.

Twilight Forest mobs are atempted to be added earlier to the Integration test but we have to move it because were unable to compile their code with a newer version of Gradle so thats why we postphone Integration Test until they update there Gradle version with a newer or similar one.

Gradle 7.1, 6.9 or 6.8 with Gradle 4.9 Code = Can't Compile

Gradle 7.1 with 7.2 Code = Uncomfirmed

Requires Integration Test

Kevin Macleod Music.

Progression.

Some NPCs. (Carminite Mobs and other mobs in TF.)

Some Achivements/Advancents. (Some achivements are added.)

Teams. (Carminite Clan.)

Some Bosses. (Ysa the Ur-Ghast.)

TNT and Disparity Roadmap

In Private Test (These versions are not released publically.)

0.0 - Done.

0.1 - Done.

0.2 - Done.

0.3.0 - Done.

Public Alpha (Adding more features like, bosses and mini-bosses, more mobs, and most importantly Twilight Forest integration.)

0.3.1 - Done.

0.4 - Done.

0.4 Pre-Integration Test - Working in Progress. (Integration Test Prepared.)

0.4 Integration Test - To Do. (Adding Twilight Forest with other mods.)

0.5 Music Integration Test - To Do. (Kevin MacLeod's music is going to be added but we need to find which we will use.)

Public Beta (Adding things like progression, more bosses and mini-bosses, more NPC's, etc.)

0.6 Final Integration Test - To Do. (Adding the final touches.)

0.7 - To Do.

0.8 - To Do.

0.9 - To Do.

Public Release Prepared (Were almost close to make the mod in public release)

Pre - To Do.

Release Candidate - To Do.

Preview - To Do. (Fixed the remaining issues except the ones labeled wontfix which is closed automatically but conversation is still open and you can chat us if you know how to fix it.)

Initial Release - To Do. (The mod is now in issue free release thanks to MCreator. For more bugs in the upcomming updates we will be prepared to fix them.)

How To Build

Prequisites:

MCreator Latest EAP or Build

Twilight Forest Dependancy Plugin: https://mcreator.net/plugin/76688/twilight-forest-dependancies

Step 1:

Press build icon or generate .jar file icon. (Please do not select the play button or server button because it can freeze the game when loading a world.)

TNT and Disparity Non-Code Assets

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

If you wan't to use our non-code assets that we create then please ask for permission if you want to modify it for your mods or add-ons.

All Non-code assets will fall under this license except DJVI - Dry Out 2.0 and Kevin MacLeod's music. Kevin MacLeod's music is in a different Creative Commons License which is here.

(Located here)

CLA

Before we can use your code via Pull Request, you need to sign our CLA (Burnuts CLA), which you can do online. The CLA is necessary mainly because you own the copyright to your changes, even after your contribution becomes part of our codebase, so we need your permission to use and distribute your code. We also need to be sure of various other things—for instance that you'll tell us if you know that your code infringes on other people's patents. You don't have to sign the CLA until after you've submitted your code for review and we approved it, but you must do it before we can put your code into our codebase.

Integration Status

  • Twilight Forest: Working in Progress.

  • JEI: None.

  • Curios: None.

  • Patchouli: None.

  • CTM: None.

  • Immersive Engineering: None.

  • Mantle and Tinker's Construct: Not Available in 1.16.5 Yet.

  • Forestry: Not Available in 1.16.5 Yet.

1.17 Port Status

  • Twilight Forest: Available. (No builds are posted in Curseforge yet, but we can now compile the mod easier since they updated their Gradle version.)

  • JEI: Unavailable.

  • Curios: Unavailable. (We can just make a pull request for Twilight Forest to make it available.)

  • Patchouli: Unavailable.

  • CTM: Unavailable.

  • Immersive Engineering: Unavailable.

If you want to know why is these integrations unavailable, check the build.gradle file.

There will be no TNT and Disparity 1.17 yet because were waiting for the first snapshot of MCreator 2021.3.

We will ask if they will allow Twilight Forest to be used in our mod first.

Team Burnuts Discord: https://discord.gg/hDJCabNEz3

Videos

<iframe width="560" height="315" src="" rel="noopener nofollow" target="_blank">https://www.youtube.com/embed/6uQ7vy2q_DA&quot; title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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