TML_Avaritia_addon-0.1.4-MC1.20.1+forge.jar
Curse Maven Snippet
What's new
TML Avaritia Addon Changelog 0.1.4
Changes:
- Fixed the config system not working at all. AOE, kill mode, night vision, and boot speed settings are now actually loaded and applied.
- Reworked the Infinity Sword task. It now reuses TLM's built-in melee attack AI, so maids will properly find targets, chase them, and attack instead of standing around.
- Infinity Sword special effects and AOE now only trigger under the "Infinity Sword Attack" task. TLM's built-in attack task no longer triggers this addon's effects.
- AOE now follows Re-Avaritia's original rules and only hits hostile mobs by default. The "force kill mode" option now actually works.
- Reworked the Infinity Bow task. It now reuses TLM's built-in bow task AI and fixes the bug where the maid would eventually shoot in only one direction.
- The Infinity Crossbow and Infinity Trident tasks also now reuse TLM's built-in AI for their respective tasks.
- The Infinity Bow, Infinity Crossbow, and Infinity Trident tasks now only accept their matching Infinity weapons. Normal bows, crossbows, and tridents will no longer attack under these tasks.
- Bow, crossbow, and trident special effects (infinite arrows, tracer arrows, heaven arrows, lightning, etc.) now only trigger under their matching tasks. TLM's built-in tasks are no longer affected.
- Removed the extended melee reach feature. Melee range is back to TLM's original logic, which avoids interfering with the built-in attack task's targeting and chasing.
- Shortened the English task names to fix the task list UI overflowing in English.
- Optimized the Infinity Armor tick handling to reduce unnecessary state updates and avoid interfering with maid pathfinding.
- Switched the build environment to pure JDK 17 and standardized the jar file name format.
- Removed several unnecessary mixins and the access transformer. Only one bow-effect mixin remains, reducing interference with TLM's original behavior.
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