titancombat-2.0.2.jar
Curse Maven Snippet
What's new
Titan Combat 2.0.1 — Transport Overhaul
Handling
- Vehicles now drive like machines, not mounts: A/D steer the front wheels and the truck turns in a realistic arc; W/S accelerate, brake and reverse; release to coast
- Mouse-look is free while driving; your view turns with the vehicle
- Amphibious Barge is much faster: ~86 km/h on water, ~43 km/h on land, and drifts through turns
- Sky-Crane Drone yaws on A/D and carries momentum in flight
- Wheels spin, front axles steer and hulls lean in turns (visible to other players too)
- Removed creature behaviour from vehicles: no footstep/hurt sounds, fall damage, red hurt flash or death tip-over
Redesigned models
- All three vehicles rebuilt with human-scale cabs: you now sit inside the truck cab, drone cockpit and barge wheelhouse, with see-through windows
- Hauler Truck: bonnet with louvers, raked windscreen, brush guard, bigger round tyres, amber beacons, jerry cans, fuel tank, mud weathering
- Sky-Crane Drone: sleeker fuselage, raked canopy, tail fin, hi-vis markings, beacons
- Cargo Barge: sloped hull with antifouling paint, raked bow ramp, two-tone wheelhouse, mast with nav lights, life-raft canisters
- New camouflage textures with panel seams, rivets and unit numbers (T-07, SC-1, L-04)
Fixes
- Titan cargo now sits centred in the truck's tie-down straps
- Transport HUD speed bar rescaled; fixed a drone HUD error that spammed the log
New items
- Heavy Titan Battery and Dense Fusion Battery (with recipes)
This mod has no additional files

