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Titan Combat: Frontline Mechs

Call down massive orbital-drop combat mechs with customizable faction colors, recharging energy shields, high-mobility thrusters, and immersive cockpit HUDs for Forge 1.20.1.
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titancombat-1.6.1.jar

File nametitancombat-1.6.1.jar
Uploader
Purachai200Purachai200
Uploaded
Oct 23, 2026
Downloads
87
Size
23.6 MB
Mod Loaders
Forge
File ID
9299493
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:titan-combat-frontline-mechs-1757769:9299493")

Learn more about Curse Maven

What's new

Cockpit & HUD

  • Real first-person cockpit: canopy frame, instrument panel and the titan's own arms/weapon rendered around the camera, animated for firing, melee and walking.
  • New Titanfall-style HUD: boot sequence on embark, compass, radar, hull/shield bars, dash cells, core meter, per-weapon reticles, critical alerts.
  • Boarding sequence: summoned titans kneel with the hatch open; boarding seals the hatch and the titan stands up.
  • Redesigned Cockpit Bay (E) with a live 3D titan preview and weapon/munitions/reactor/cargo slots.

Weapons

  • 7 weapon modules that fit any chassis. Titans start unarmed.
  • Per-weapon magazines and ammo, reload [R], raise-before-fire (Predator spin-up), lower weapon [H].
  • Hull plating vs. infantry guns (TACZ / Superb Warfare): small arms mostly ricochet; explosives and titan weapons hurt. The pilot is protected inside.
  • Defense Matrix shows a blue energy dome.

Movement

  • Footsteps synced to the animation's foot plants, with dust and screen shake.
  • Stride-matched ground speed (no foot sliding or sinking), inertia, sprint.
  • 3 dash charges + jump jets with thruster effects.
  • Torso follows aim, legs turn after it, lean into acceleration and turns.
  • Smooth step-up/down and foot placement on uneven ground.
  • Melee with wind-up and impact timing; Ronin sword combos.

Eject

  • Press [X] twice (once when critically damaged): the hatch blows, the pilot rockets skyward and slow-falls to safety, and the titan self-destructs 2.5 s later.

Items

  • All items redrawn as 32x32 pixel art, plus 7 weapon modules and 7 magazine types.

Fixes

  • Shots land on the crosshair in first and third person; sprinting no longer spins the cockpit weapon rig; unarmed titans relax their arms.
  • Crossed arms while kneeling, frozen animations after parking, duplicate guns, bullet drop missing the reticle, pilot floating outside the cockpit, Z key repeat.

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