Tiny Flowers v2.1.0+1.21.1 for NeoForge
Curse Maven Snippet
What's new
Known Issues
- This is the first 2.x.x release for 1.21.1 and 1.21.11. It is not compatible with existing worlds.
- Upgrading an existing world will cause all Tiny Flowers items and blocks to disappear from your world.
- Only one type of tint can exist per flower model part. If a model part declares multiple
tintindexvalues in its definition, the first one will be used. - (1.21.1) The dry foliage tint type is not available (as it's not in the game yet).
- Any flower types using this will instead be tinted using the normal grass color.
- (1.21.1) Flower type transformations do not emit particles.
- These particles use the same type as Eyeblossoms, which do not exist in this version.
- (1.21.1) Force picking (ctrl + middle click) a Tiny Garden in the world where the first flower is Pink Petals results in a Pink Petals item with extra data.
- Placing this item only places one Pink Petal, not the full garden.
Added
- Tiny Flowers can now be placed inside Flower Pots.
- New
#tiny_flowers:supports_vegetationblock tag.- For now this follows Vanilla's
#minecraft:supports_vegetation, but is here to better support versions prior to 26.1 when the tag was added. - Adding new blocks to this tag means that most Tiny Flowers can be placed on them, but not other vegetation (like grasses and regular flowers).
- This is now the default tag that's used when a flower variant does not specify and tags.
- For now this follows Vanilla's
Changed
- Tiny Poppies' height has been knocked down a pixel or two.
Fixed
- Using Florists Shears on vanilla tiny flowers in the world no longer rotates the block to your facing direction.
This mod has no additional files

