This mod aims to add a collection of whimsical Tinkers' Construct tools. Currently, the focus is on defense and close-quarters combat, with plans to expand into other directions in the future.
Defense Damage
Similar to the related mechanic in Terraria Calamity but not identical, the defensive power of the player's armor will gradually decrease by a fixed percentage when struck by enemies, Boss attacks accelerate this degradation process. Performing a block can prevent Defense damage. If the player takes no damage for a continuous period, the armor's defense will slowly recover to its original value over time.
(Can be disabled via the config file.)
Swift Shield

Heavy Shield

Nunchaku
A special offensive weapon. It is similar to the nunchaku from Better Survival mod, but with slight differences.It starts with low damage, but the damage increases with each successive hit. The cap depends on the Tough Binding material. Hold right-click to keep attacking.

Doppelhander
A heavy defensive greatsword. It blocks a wide frontal arc, grants armor and toughness from its armor plate while held, and builds toward a stronger defensive stance with each successful block.
During Defensive Stance, blocking fully protects you, restores health, draws enemy aggro, and turns your attacks into wide sweeping strikes.

Maraca
A special dual-wield Tinkers' weapon inspired by the Hunting Horn from Monster Hunter. It performs different melodies based on recorded action sequences, allowing the user to grant buffs to both themselves and nearby allies while fighting.
Spear
The Spear is an aggressive Tinkers' Construct weapon with extended reach, capable of piercing multiple targets in a straight line. Left-click to perform a thrust attack, or hold right-click to brace the spear and charge forward. The faster you close in on your target, the stronger the charge becomes.

Tinker's Staff
The Tinker's Staff is a tool with no basic functions. In its initial state, it can only speed up its user's movement. However, various Forging Templates can grant it new functions.

Forging Templates
- Farming:Allows the staff to till soil like a hoe.
- Combat:Increases attack damage, attack reach, and attack speed.
- Mining:Allows the staff to mine blocks like a pickaxe.
- Excavation:Allows the staff to dig like a shovel and create paths. If Farming is also installed, the user must sneak to create paths.
- Felling:Allows the staff to chop wood like an axe. It increases attack damage but reduces attack speed.
- Shearing:Grants the tool functions of shears.
Integration Forging Templates
- Nature:Grants the functions of Botania's Wand of the Forest and Mana Blaster, including a built-in Damage Lens.
- Insight:Grants the functions of Thaumcraft's Caster's Gauntlet. When no casting focus is installed, the staff can also perform Salis Mundus transmutations.
- Research:Grants wrench functions from supported technology mods. With Forestry installed, it also provides the functions of the Scoop, Smoker, Grafter, and Portable Analyzer
Scout Armor
Lightweight armor designed for mobility. It sacrifices defensive stats in exchange for increased ranged damage, improved movement agility, and resistance to fall damage and environmental damage.
To compensate for its lower defense, the player gains evasion scaling with the armor value of the material, granting a chance to dodge incoming enemy attacks.
When an enemy targets a player wearing this armor, it will prioritize other nearby friendly units such as fellow players, villagers, and iron golems as its primary attack targets.

Modifier Worktable
The Modifier Worktable is a utility block for managing modifiers on Tinkers' tools, weapons, and armor. It can remove modifiers, hide or restore modifier textures, reorder modifier textures, and extract modifiers, embossments, sharpening or polishing upgrades, and stored experience into reusable items.



Most parameters can be adjusted via the config file.
Current Plans:
- (Finished) Added two types of shields with distinct roles and functions that set them apart from the Battlesign;
- (Finished) Migrate the Tinkers' version of Nunchaku into this mod;
- (Finished) Added the Doppelhänder, a melee weapon capable of blocking, whose power gradually increases as it takes hits;
- (Finished) Added the Maraca, a rhythmic Tinkers' weapon that grants buffs through melody and supports Quick Beat, Adagio, Resonance, and recorded combo playback;
- (Finished first type) Potentially add new types of armor;
- No plans to add new materials for now; whether to add new traits will be decided on a case-by-case basis (as many excellent mods already offer a wealth of creative materials and traits).
- (Finished) Added the Defense Damager system;
Credits: Thanks to @L_CangS for providing the artwork assets of the Doppelhänder.
Note: Portions of this mod were created with AI assistance (for brainstorming and problem-solving). All relevant parts have been manually verified and reviewed by a human developer.

