Description
Tinkers Quenching
Heat a Tinkers' Construct tool until it glows, then plunge it into water or molten fluid. The metal hardens, and the tool comes out stronger, damaged, or in pieces.
How it works
- Heat. Sneak and right-click a lit campfire, furnace, lava cauldron or magma block with a metal-headed tool, or put the tool in a melter or smeltery. It glows red hot for 15 seconds.
- Quench. Right-click water, a water cauldron or a molten fluid while the tool glows, or drop it in. Water blocks and cauldron levels are used up.
- Roll. The tool shatters, takes damage, or hardens. A hardened tool gains a permanent stat bonus, an extra modifier slot, or a Tinkers' modifier. Every quench on the same tool raises the risk of the next one.
Every quench that grants something also takes a slice off the tool's maximum durability.
Choose what you quench for
Sneak and right-click the air with a tool (or bind the Cycle quench pick key) to pick what its next quench grants. A pick is honoured exactly and is never re-rolled. Picks spend the tool's integrity, which tempering refills.
Quenching fluids
Plain water offers no protection. Richer fluids lower the shatter chance:
| Tier | Fluids | Shatter chance |
|---|---|---|
| 1 | earth slime, sky slime, honey, molten clay | -15% |
| 2 | venom, molten glass, liquid soul, molten obsidian | -30% |
| 3 | ender slime, ichor, blazing blood | -50% |
| 4 | Fast Speed Oil (smeltery alloy, never found in the world) | -70% |
Molten fluids burn dropped items, so quench in them by right-clicking with the tool in hand.
Tempering
Heat a tool and let it cool on its own, in your hand, your pack or on the ground. Each temper level lowers shatter and damage chance on later quenches and refunds some of the durability quenching took. Five levels per tool.
Mastery
A tool's quench count raises it through Novice, Apprentice, Journeyman, Artisan and Master. Each tier raises the reward cap, makes bonuses larger, and unlocks bonuses a lower tier cannot reach.
Salvage
A shatter usually hands the head part straight back. When it does not, you get some of the head's material, always worth less than the head itself.
Also included
- Quenchers' Construct Guide, an in-game book covering all of the above. Shapeless: book + one Carbon Rich Iron.
- Carbon Rich Iron: four coal or charcoal and one iron ingot. Melts into molten steel.
- Fast Speed Oil and Oil Base, two new smeltery fluids.
- Eight advancements, from Red Hot to Master Smith.
- Ammo (arrows, shurikens) quenches as a whole stack with its own rules.
Configuration
Everything is in the config: risk curves, reward pools, fluid tiers, mastery ladder, salvage, tempering, and three global dials for scaling risk, reward size and reward count in one edit. Changes need a game restart.
Other Tinkers addons
Tools from these addons are already sorted into the right reward categories: Tinkers' Katanas, Tinker's Things, Construct's Arsenal, Tinkers' Battle Spades, Tinkers' Bags, Tinkers' Wands, Tinkers Weaponry, Tinkers Ingenuity, NetherTinkersCompat and AdditionalWeaponry. None of them is required.
Any other mod's tools can be added with a small datapack of item tags. Check on the website for the template.
Art done by: Xenon372



