File Details
Tinkers' Modifiers v1.2.1.jar
- R
- Jun 23, 2015
- 67.62 KB
- 163.9K
- 1.7.10
File Name
Tinkers' Modifiers v1.2.1.jar
Supported Versions
- 1.7.10
+ Added custom versions of the modifiers present in vanilla Tinkers' Construct. While these aren't present by default in the game, they still show up in the Modifiers directory
+ Added a sample configuration file to the GitHub repository, so if you're stuck that may be a good place to start
+ Added 'damage' as a valid synonym for 'meta', either one will work
+ Added ModLore - this modifier doesn't modify the tool apart from the tooltip. Useful for things like the 'Thaumic' modifier
* Moved the update checking upon startup into a separate thread, as that was slowing down some people's world startup times.
* Fixed wildcard support for item damage
* Fixed the update checker when versions have more than one decimal (such as 1.2.1). This may result in there reportedly being an update when there isn't, so versions are now placed in the tooltip.
* Fixed the mcmod.info file.
A reminder - In Vanilla Tinkers', tconstruct.modifiers.tools.ModToolRepair is what handles the vanilla way of repairing Tinkers' Tools. If you want a tool to be repairable through the tool forge (By putting it and the materials in), then you need this modifier. Iguana Tweaks has iguanaman.iguanatweakstconstruct.replacing.ModPartReplacement for if you want/need to replace tool parts, so I suggest you keep that in.

