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TIC Material Editor

Edit Tinkers Construct materials in-game with a unified Forge 1.20.1 editor.

Tinkers Material Editor

Edit Tinkers Construct materials in-game with a unified Forge 1.20.1 editor.

Features

  • Open the editor with M in single-player worlds.
  • Edit existing materials and create new materials through one form.
  • Configure material definitions, stats, traits, craftable state, hidden state, appearance, and material inputs.
  • Search items, materials, stats, and traits by display name, ID, Chinese pinyin, or initials.
  • Preview the generated material JSON before saving.
  • Store each material in an independent file under config/tinkers_material_editor/materials/.
  • Generate the optional tconstruct:material input recipe from the editor.
  • Preserve unknown fields and explicit empty values when loading and saving.

This mod does not generate custom PNG textures, smelting, casting, alloying, fluid, or trait implementations. It edits the material data consumed by Tinkers Construct and reloads it through the normal data-pack workflow.

Compatibility

  • Minecraft 1.20.1
  • Forge 47.4.23 or newer Forge 47.x
  • Tinkers Construct 3.12.0.220 or newer compatible 1.20.1 release
  • Mantle 1.11.117 or newer compatible 1.20.1 release
  • Java 17

匠魂材料编辑器

适用于 Forge 1.20.1 的匠魂材料游戏内统一编辑器。

功能

  • 单人世界按 M 打开编辑器。
  • 使用统一表单编辑已有材料或创建新材料。
  • 编辑材料定义、属性、词条、可制作状态、隐藏状态、外观和材料输入。
  • 支持按显示名称、ID、中文全拼和拼音首字母搜索物品、材料、属性和词条。
  • 保存前预览生成的材料 JSON。
  • 每个材料独立保存到 config/tinkers_material_editor/materials/。
  • 可从编辑器生成可选的 tconstruct:material 材料输入配方。
  • 读取和保存时保留未知字段及显式空值。

本模组不会生成自定义 PNG 贴图,也不会生成熔炼、铸造、合金、流体或词条本体。它编辑匠魂使用的材料数据,并通过原版数据包的正常重载流程加载。

兼容环境

  • Minecraft 1.20.1
  • Forge 47.4.23 或更高的 Forge 47.x
  • Tinkers Construct 3.12.0.220 或更高的兼容 1.20.1 版本
  • Mantle 1.11.117 或更高的兼容 1.20.1 版本
  • Java 17

TIC Material Editor Team

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