
The Cutlass is a melee weapon made at the Tinkers' Station using a broad blade and two tool handles. Comes with Sweeping Edge I and a small AoE attack, making it good for dealing with crowds early game.

The Butcher Knife, a small weapon crafted at the Tinkers' Station from a tool handle, a large plate, and a small blade. Comes with Severing 1, making it perfect for collecting mob heads early game.

The Wrench is a tool that is mildly useless for attacking or mining, but makes up for it with an extra ability slot. Can also be used as a wrench for the "Create" mod.

The Pitchfork is another staff variant that also doubles as a melee weapon, made with a small blade, a bow limb, and two tough handles. It comes with Reach I and Harvest, making it perfect for keeping enemies at a distance or joining an angry mob.

The Scepter, a fancy new staff variant crafted in the Tinkers' Anvil from a bow limb, two mailles, and 1 diamond. It comes with less ability slots than the average staff, but makes up for it with high defense potential.

Showcases variants of Butcher Knives and Scepters with the Dyed modifier.

Wheeeee!

The Arrow Sling is a cross between an ammo and a bow. While it in itself cannot be used as ammo, it will imbue it's effects to any arrows that are shot from it.

Sniffer Claws are a cross between a shovel and daggers. They can be used to mine most dirt blocks, and can be used as a weapon in both hands. It can also be used as a brush.

The Propeller Cap is a helmet useful more for mobility than defense. It starts with triple jump, allowing for up to two more jumps while mid-air.

