promotional bannermobile promotional banner

[TaCZ] Timeless and Classics Zero Guns

The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.
Back to Files

tacz-forge-1.20.1-1.2.0.jar

File nametacz-forge-1.20.1-1.2.0.jar
Uploader
xjqshxjqsh
Uploaded
Nov 5, 2026
Downloads
112.6K
Size
65.8 MB
Mod Loaders
Forge
File ID
9454481
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:timeless-and-classics-zero-1028108:9454481")

Learn more about Curse Maven

What's new

TACZ 1.2.0-forge-mc1.20.1

New Content

Guns

  • Assault rifles: AK-12, AK-74M, H.C.A.R., MCX Spear LT, MK18, QR-24, and URGI.
  • Pistols and SMGs: TEC-9 and MP7A1.
  • Marksman rifles: SCAR-MK20 and Winchester M1866.
  • Sniper rifles: SVD, MRAD, and HM50B.
  • Shotguns and machine guns: M1897 "Trench Gun" and PKM.

Attachments

  • Added APM4s and 1P87 reflex sights.
  • Added PSO-1, C79, Mark 4 ER/T, AMG 10, and Vintage Winchester Sharpshooter scopes.
  • Added the XM157 Fire Control Optic.
  • Added REAP-IR, FMP13, and Pulsar XL50 thermal sights.
  • Added Magpul AFG and TROY angled grips.
  • Added the NGAL laser.
  • Added the SOCOM RC1 quick-detach suppressor.
  • Added the CTR Heavy Stock and PSG Marksman Stock.
  • Added low, mid, and high pistol risers, mid and high rail risers, and the Unity Riser.
  • Added factory tactical, combat, HK, and AUG iron sights.
  • Added two factory handguard covers.
  • Added the M16A1 Assault Handguard.
  • Added the M1897 Factory Bayonet.
  • Added the M1866 Factory Artillery Barrel.
  • Added options to unfold or remove factory stocks as built-in attachments.
  • Added the Overpressure Recoil Shell ammo modification attachment.

Ammo

  • Added .300 BLK rifle ammo.

Blocks

  • Added Pegboards and Glow Pegboards with connections, corners, double-sided displays, dyeing, and placement previews.
  • Added connectable, lockable Gun Display Cases.
  • Added Iron, Gold, and Diamond Ammo Storage with large capacities, upgrades, portability, and quick transfers to and from ammo boxes.

New Features

  • Updated SnowStorm-based muzzle flash and smoke effects, with support for muzzle attachments to adjust their appearance.
  • Firing now briefly illuminates the first-person hand model.
  • Added new scope lens effects:
    • Configurable edge distortion, chromatic aberration, tinting, and vignetting.
    • Optional night vision and white-hot, black-hot, and ironbow thermal imaging modes.
  • Added support for rangefinder displays on sights.
  • Added ballistic impact prediction for fire-control optics.
  • Added support for ammo counters on sights. The UH-1 is now a Smart Digital Sight.
  • Built-in factory attachments can now be switched in the customization screen without consuming attachment items.
  • Riser adapters can now be selected in the customization screen.
  • Added ammo unloading, bound to Alt + R by default, along with related scripting APIs.
  • Added configurable aiming transitions with custom ADS paths and FOV presets.
  • Added recoil push with separate settings for standing, airborne, crouching, and prone positions.
  • The M1866 now supports different action cycling speeds for hip fire and aiming.
  • Added configurable surface impact effects and melee particles.
  • Restored gunshot aggro: firing alerts nearby neutral mobs and attracts hostile mobs unless a suppressor is installed. This can be disabled in the config.
  • Going prone no longer requires holding a gun.
  • Prone pitch limits can now be configured.
  • Gun data can now specify whether a weapon continues cooling while stored in the inventory, disabled by default. Enabled for the Minigun.
  • Added a gun pack filter sidebar to Creative mode, with icons configurable in gun pack metadata.
  • Added JEI queries for compatible gun attachments and ammo.
  • Added JEI recipe transfer support, allowing selection of the corresponding workbench recipe.
  • Added a TaCZ advancement tree covering crafting, customization, collecting, and shooting challenges.

Optimizations and Fixes

  • Added VBO acceleration, significantly improving rendering performance for third-person, dropped, and displayed guns.
  • Optimized gun pack network synchronization with compression and chunking, fixing failures to join worlds with large numbers of gun packs.
  • Optimized JEI initialization.
  • Optimized inventory ammo counting and fixed the resulting issues with Minigun automatic fire.
  • Updated models, textures, animations, and sounds for existing guns such as the M4A1 and AWP, as well as several sights.
  • Added PBR textures for more guns, attachments, and shell casings.
  • Added LOD models for more guns.
  • Improved the default animation state machine and transitions, retaining the old state machine for third-party gun pack compatibility.
  • Improved deployment and action cycling animations for built-in bipods.
  • Reduced view obstruction by the gun when large sights are installed.
  • Fixed incorrect bullet visibility in empty magazines and animations for guns such as the M700 and P320.
  • Fixed the HK416 iron sight position.
  • Fixed Vector model issues.
  • Fixed RPG-7 animation issues.
  • Attempted to fix cases where guns cannot fire after respawning or joining a server.
  • Unified input handling so actions can be correctly bound to mouse buttons or keyboard keys and used with modifier keys.
  • Fixed prone state being forcibly maintained and the "Hold to Crawl" option not working correctly.
  • Improved Player Animator compatibility so mods that display a player model, such as paper doll mods, should now render correctly.
  • Fixed misaligned rendering of armor on the hands from some mods under certain conditions.
  • Fixed first-person sound positions drifting with player movement in some cases.
  • Fixed offhand guns causing the main-hand walking bob to disappear.
  • Fixed lighting on some item models in the inventory screen.
  • Fixed emissive models rendering incorrectly with accelerated rendering.
  • Fixed charging preventing interruption of round-by-round reloads.
  • Unified gun animation and cooldown timing during game pauses. Animations and timers now stop advancing while the game is paused.
  • Fixed workbenches producing item stacks above their stack limits.
  • Fixed overlapping hide-chart buttons in the customization screen.
  • Fixed the gun HUD appearing in Spectator mode.
  • Fixed headshot hitboxes appearing when reduced debug information is enabled.
  • Improved server-side script error handling to prevent script errors from crashing the server.
  • Fixed invalid fire modes throwing exceptions that could crash the client.
  • Fixed rare client crashes caused by projectiles spawned by other sources with null resource IDs.
  • Fixed empty sound or particle keyframes causing animation loading to fail.
  • Improved animation constraint handling by taking absolute values first, ensuring compatibility with Blockbench 5 keyframes.
  • Corrected event triggering for firing, reload completion, and drawing guns.

Other Changes

  • Rebalanced various existing guns and attachments.
  • Added a Marksman Rifle category and moved the MK14, Tactical SKS, and SPR-15HB into it.
  • Adjusted slide restrictions for some guns.
  • Guns can now configure whether reloading or cycling the action forces the player out of aiming.
  • Workbench and Creative mode items are now grouped and sorted by namespace.
  • Adjusted the display order of ammo and attachments.
  • Built-in factory attachments are now labeled and pinned to the top of the customization list.
  • Added sight tooltips for rangefinding, fire control, thermal imaging, and ammo counters.
  • Added ingredient item tooltips to workbenches.
  • Improved workbench hints for filtering by the held item.
  • Updated some attachment icons.
  • Added a crafting recipe for the Taurus 943.
  • Removed recipes for four older raised pistol sights.
  • Added an option to use hip-fire spread while airborne.
  • Added an option for bullets to pass through teammates when friendly fire is disabled.
  • Added a configurable list of entity types ignored by bullet damage.
  • The list of blocks bullets can destroy is now customizable, with a hardness limit.
  • Added a muzzle smoke toggle.
  • Added hit particle toggles and a display distance setting.
  • Added toggles for scope lens effects and thermal imaging.
  • Added an option to hide third-person guns in the offhand and unselected hotbar slots.
  • Added a held-gun damage tilt strength setting.
  • Sounds now support custom volume, pitch, random variation, and references to vanilla sounds.
  • Some animations now support particle keyframes, limited to the muzzle position; locators are not supported.
  • Improved default gun pack update detection.
  • Clarified the default gun pack debug setting description.
  • Updated the default gun pack icon.
  • Updated translations.
Type
Name
Game Versions
Mod Loaders
Size
Downloads
Uploaded