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Timeless and Classics Zero Legacy [TaCZ]

Unofficial backport of Timeless and Classics Zero to 1.12.2

TaCZ Legacy

An unofficial port of Timeless and Classics Zero (Forge 1.20.1) to Minecraft 1.12.2 Forge.

The guns themselves are the original ones: this port runs unmodified TACZ gun packs - the same gunpack format, the same Bedrock models, animations and Lua scripts, the same sounds. Guns from those packs work in single player and on a dedicated server: first-person models and animations, shooting, damage, reloading, scopes, sounds, HUD, gunsmith table. Tested with the default TACZ pack and with OptiFine (without shaders). It runs on Forge 1.12.2 and needs MixinBooter next to it.

The arsenal itself belongs to the original mod and is not repeated here. What follows is what this port does differently.

Scopes

The original zooms the whole screen when you aim through a scope. Here a scope magnifies only what its lens shows.

Scoped rifle from the hip: the lens mirrors the world behind the player Aiming through the scope: the lens shows a magnified view with the reticle
from the hip: the lens mirrors what is behind the player aiming: the view through the lens, magnified, with the reticle
  • While aiming, the part of the world the lens covers is rendered by a second, small pass with a magnified FOV, with the reticle over it and a slight fisheye towards the lens edge; the rest of the screen stays at normal FOV.
  • From the hip the lens does not show the world through itself: it mirrors what is behind the player - a faint, dark reflection, like the one in a dark window or a switched-off monitor, tinted and wide-angled, like a coated convex lens - with no reticle seen behind the glass. The reflection and the reticle fade in as you aim in.

Prefer the original behaviour?

One switch back, applied without a restart. Open Mods → Config (or press Alt+T, the open-config key) and edit Client settings (tacz-client.cfg) → performance:

setting this port original behaviour
ScopeZoomMode PICTURE_IN_PICTURE FULL_SCREEN_ZOOM - the whole screen zooms while aiming (also the cheapest option: no second world pass)
ScopeMirror true false - the lens is see-through from the hip again (and skips the reflection's world pass)

The performance section of the in-game config screen

The same keys live in config/tacz-client.cfg under [performance]. Other scope knobs in the same section: ScopeViewResolution (resolution of the lens image, lower is faster), ScopeFisheye (distortion strength, 0 turns it off), ScopeMirrorFov (how much of the world behind the player the lens mirrors). Under OptiFine shaders scopes work as in the original automatically.

Other differences

  • Damage follows real ballistics. Per-shot damage is derived from the Gosselain number (temporary wound cavity volume, proportional to muzzle energy x caliber) compressed by a power law, so big-bore rounds stop being exceptions and small high-speed ones are worth their penetration instead of their joules. This is not a pack edit: the overrides are applied to the gun data at load time and synced to clients, so the (CC BY-NC-ND) default pack is never redistributed in a modified state. config/tacz-rebalance.cfg (enabled = false, or removing a gun's entry) restores the pack values.
  • In-game config GUI. The Config button of the Mods screen (and Alt+T) opens the three config files - client, common and server - with every setting editable in place, applied without a restart.
  • Gunsmith recipes from gun packs are read as is, but 1.20 tags are turned into OreDictionary entries (forge:ingots/iron → ingotIron). Materials that do not exist in 1.12.2 (copper, amethyst, netherite) are unavailable without other mods, so such recipes cannot be crafted.
  • Crawling. The swimming pose does not exist in 1.12.2, so there is no crawl key of our own. With AquaAcrobatics installed and its Enable Toggle Crawling option on, its own crawl key makes the player really crawl, and TACZ mirrors that pose into the gun state, so the gun animations and the per-weapon crawl rules follow the lying player.
  • Sounds "relative to the listener" are played at the player's position.

Timeless and Classics Zero Legacy [TaCZ] Team

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