Timeless and Classics Guns 0.3.12.2-1.16.5 RELEASE
Curse Maven Snippet
What's new
Note: This version serves as a transitional release with some important fixes. Due to device performance reasons, the sixteen-color common skins have been temporarily removed and will return in the next release.
New
1. Added four types of ammo plugins;
2. Added control content under "data\tac\modifiers";
** Pierce Count, Explosion Damage, ArmorIgnore multiplier, Headshot Damage multiplier, whether it's HE ammo, and whether it's Incendiary ammo **
3. Added control content under "data\tac\guns";
** Base pierce count (currently all sniper rifles default to 3 pierce, and DMRs default to 2 pierce) **
Fix
1. Fixed an issue where entities in the rear were taking damage first in certain situations;
2. Fixed misplacement of explosion effects at high projectile velocities;
3. Fixed damage determination order issue when performing pierce attacks;
4. Fixed rendering issue with the "Spirit of Thunder" component of the MP9 Gold Skin;
5. Fixed suppressor absence for CZ75 and CZ75 Auto;
6. Fixed rendering issue with Glock18's laser when applying skins;
7. Fixed the inability to fire when installing extended magazines in multiplayer games;
8. Fixed default muzzle absence for MP7;
Set
1. Disabled TaC enchantment options in the enchantment table;
2. M24, M82A3, AWP, MK20, and MARD attacks will now pierce through three targets;
3. SKS, SPR15, and MK14 attacks will now pierce through two targets;
4. M82A3 can now be equipped with HE ammo to produce a small area explosion upon impact (but will not penetrate).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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