Timeless and Classics Guns

A modern gun mod with a huge selection of weapons of well built and modeled firearms, full customizability, addon support, and a whole lot more!

File Details

Timeless and Classics Guns 0.3.12.2-1.16.5 RELEASE

  • R
  • Feb 22, 2024
  • 37.54 MB
  • 300.6K
  • 1.16.5
  • Forge

File Name

tac-release-0.3.12.2-1.16.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:timeless-and-classic-guns-tac-491264:5128430")
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Note: This version serves as a transitional release with some important fixes. Due to device performance reasons, the sixteen-color common skins have been temporarily removed and will return in the next release.

 

New

1. Added four types of ammo plugins;

2. Added control content under "data\tac\modifiers";

** Pierce Count, Explosion Damage, ArmorIgnore multiplier, Headshot Damage multiplier, whether it's HE ammo, and whether it's Incendiary ammo **

3. Added control content under "data\tac\guns";

** Base pierce count (currently all sniper rifles default to 3 pierce, and DMRs default to 2 pierce) **

 

Fix

1. Fixed an issue where entities in the rear were taking damage first in certain situations;

2. Fixed misplacement of explosion effects at high projectile velocities;

3. Fixed damage determination order issue when performing pierce attacks;

4. Fixed rendering issue with the "Spirit of Thunder" component of the MP9 Gold Skin;

5. Fixed suppressor absence for CZ75 and CZ75 Auto;

6. Fixed rendering issue with Glock18's laser when applying skins;

7. Fixed the inability to fire when installing extended magazines in multiplayer games;

8. Fixed default muzzle absence for MP7;

 

Set

1. Disabled TaC enchantment options in the enchantment table;

2. M24, M82A3, AWP, MK20, and MARD attacks will now pierce through three targets;

3. SKS, SPR15, and MK14 attacks will now pierce through two targets;

4. M82A3 can now be equipped with HE ammo to produce a small area explosion upon impact (but will not penetrate).