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Timeflow

Small Server/Client mod that disconnects day time cycle from ticks without breaking time based functions.
Speeding up night time

Speeding up night time

Description

Timeflow

Small mod that disconnects the day/night cycle from the
tick rate. Days and nights get independent real-world durations, while
`gameTime`, redstone and random ticks stay at 20 so farms, hoppers and
mob spawning behave exactly as they do in vanilla.

Features

- Separate real-world lengths for day and night (vanilla is ~10 minutes each)
- Sleeping speeds time up instead of skipping the night, when not enough
  players are asleep to skip it
- Optionally retimes rain and thunder so storms don't outlast a long day
- Optionally rescales villager restocking and gossip to once per in-game day
- In-game config screen (Mods → Timeflow → Config)

OP Commands

Command Effect
`/timeflow day ` Set day length
`/timeflow night ` Set night length
`/timeflow sleepspeed ` Set the sleeping time multiplier
`/timeflow minplayers ` Players online before sleeping speeds time up
`/timeflow nightonly ` Only speed time up after dusk

Disclaimer

- No I will not backport.
- No plans for Fabric for now. If requested enough I'll look into it as I don't use it or really know how to use it.

The Timeflow Team

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I never needed a Curse account till now.. so /shrug