Neo-Time Wealth V1
Curse Maven Snippet
What's new
Neoforge version, since it allowed me to update to 1.21
-Clocks are renamed again, instead of having a UI element to tell the amount of time stored
+Made it so that players who run out of time are damaged, instead of just being set to 0 health, so their items drop properly
-Removed explosion effect when a player runs out of time
•Changed it so instead of a generic "A player has run out of time!" message popping up when a player runs out of time, now it reads their name (traditional death message format)
•Changed "Time List" GUI to read "Time Rewards" instead
•Switched Heart of the Sea and Ancient Debris positions in "Time Rewards" GUI to properly reflect the relative cost between the two
•Adjusted the consume procedure so that it consistently consumes the item in your hand instead of consuming the first item of the type in your hotbar
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