Use Code: Pugmeowla
Create your game server with 

Description
Time Vortex: ARS Addon lets the Architectural Reconfiguration System (ARS) in The Time Vortex load as many premade interiors as you want, not just the built-in Coral console room.
Load interiors from datapacks. Export any interior to share. Players on your server need nothing installed.
Join the discord server! Share your interiors, ask questions, and suggest features!


Features
- Datapack Interiors: every
.jsonindata/<namespace>/ars/becomes its own ARS menu entry, below the default Coral Interior - Export Button: saves the selected interior (Default, Coral, any saved layout or preset) as a
.jsoninars_exports/in your game folder. Type a name in the name box first to use it as the file and menu name - Server-Side Presets: players joining a server don't need this mod to see and load presets. Only needed on the client for the Export button


Making a Preset Datapack
- Open the ARS menu, select an interior, type a name, press Export
- Move the file from
ars_exports/todata/<your_namespace>/ars/<name>.jsonin a datapack - Add a
pack.mcmeta, drop the datapack in your world'sdatapacks/folder, run/reload
Example pack.mcmeta (1.20.1 and newer):
{
"pack": {
"pack_format": 15,
"supported_formats": [15, 999],
"min_format": 15,
"max_format": 999,
"description": "Pugmeowlas Uber Super Cool Datapack"
}
}

Preset Format
Same format as Time Vortex's own coral.json, plus an optional name:
{
"name": "Hellbent Interior",
"console": [0, 4, -1],
"door": [0, 4, 6],
"palette": ["minecraft:quartz_block", "minecraft:quartz_pillar[axis=y]"],
"blocks": [0, 4, 2, 0, 1, 4, 2, 1]
}
| Field | Meaning |
|---|---|
name |
Optional. Without it, the menu name comes from the file name (hell_bent.json → "Hell Bent") |
palette |
Block states, written like in /setblock |
blocks |
Four numbers per block: x, y, z, palette index. x and z are from the room centre. y is the height in the TARDIS dimension |
- Files are stored with the door facing north. The ARS rotates them to match each TARDIS
- Block entity data (banner patterns, lectern books, chest contents) is not stored, same as Time Vortex's own saved layouts

Known Limits
- Loading a preset doesn't change the console style (Time Vortex only does that for Coral)
- After switching away from a preset, it can appear as "Last unsaved" in the list




