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Time Bus

A block that accelerates the world-along with a series of acceleration-related items.
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Time Bus v1.0.9

File nametimebus-1.0.9.jar
Uploader
zhen_zi233zhen_zi233
Uploaded
Aug 9, 2026
Downloads
4
Size
195.7 KB
Mod Loaders
Forge
File ID
8608671
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:time-bus-1638678:8608671")

Learn more about Curse Maven

What's new

v1.0.9

Code-review fixes (2026-08-09 review report):

  • Fix: multiple Time Buses on the same cable no longer overwrite / wrongly clear each other's MM acceleration - the modifier source key now includes the part side; legacy side-less bus modifiers are purged automatically on upgrade
  • Fix: the Time Wand no longer leaves MM controllers permanently accelerated - a wand click now accelerates the currently running recipe until it finishes via MM's semi-permanent modifiers (recipe duration x1/speed, per-tick energy x speed when MM Energy Cost Follows Speed is on); MM auto-restores normal speed when the recipe finishes or fails, so nothing is written permanently into the save, and idle machines are not charged
  • Fix: injected MM modifiers are cleaned up when a single chunk unloads (they were previously written into the save and survived a server restart)
  • Perf: MM acceleration skips the per-tick reflection sweep in steady state (state snapshot + the existing periodic force-refresh self-heals within one MM Context Refresh Interval)
  • Perf: TileCharger.doWork() switched from cached reflection to a Mixin @Invoker; the Time Bus source key string is now lazily cached
  • Balance: wand bus-batch size is capped at 256 (config range + runtime clamp); random-tick acceleration per speed unit is now configurable (Random Tick Calls per Speed Unit, default 20)
  • Fix: Time Wand fluid capacity display was 8x too small (AE2EL stores 8000 mB per byte, not 1000)
  • Docs: corrected the Power Cost per Speed Unit comment to match the actual formula; updated wand byte/mB documentation; debug logs for swallowed config exceptions; MM state caches are cleaned up on restore

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