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Timberjack

Fell entire trees by holding Shift while chopping. Includes connected-log detection, tree previews, axe leveling, configurable behavior, and support for modded logs and tools.
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Timberjack 0.4 - 1.20.1

File nametimberjack-0.4.jar
Uploaded
Sep 17, 2026
Downloads
570
Size
175.1 KB
Mod Loaders
Forge
File ID
8902071
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:timber-mod-1-20-4-1017883:8902071")

Learn more about Curse Maven

What's new

Timberjack 0.4

Timberjack 0.4 keeps the simple core behavior intact while adding a much deeper optional felling system for players and modpack authors.

  • Rebuilt falling-tree presentation so trunk and connected canopy move together while harvesting, drops, durability, XP, protection, and replanting remain server-authoritative.
  • Added FAST, NATURAL, and CINEMATIC fall styles with tree-size-aware timing, immediate wood-strain audio at fall start, separate impact audio, optional cinematic particles, and lightweight terrain-contact stopping.
  • Added configurable tree scope: CONNECTED preserves classic behavior; SINGLE_TREE separates neighboring independent trunks that merely touch through branches.
  • Added optional MANUAL_AROUND felling: Shift-chop around the trunk from changing sides before the tree comes down. Work scales with tree size and configurable wood difficulty.
  • Classic instant Shift-felling remains the backward-compatible default. Normal non-Shift chopping remains vanilla by default.
  • Physical unsupported-upper-tree collapse remains available as an optional setting instead of being forced on existing packs.
  • Expanded axe progression with LEGACY_RANDOM, MASTERY, BOTH, and NONE modes. Existing packs keep legacy random-enchantment rewards unless they opt into mastery.
  • Added LINEAR and DIMINISHING felling-XP curves so huge modded trees can be rewarded without becoming automatic power-level farms.
  • Reworked Timberjack enchantment roles around one-tree felling: Tree Feller improves work/durability efficiency, Timber Mastery improves control and configurable tree-size capability, and Nature's Blessing improves use of real dropped saplings for replanting.
  • Vanilla Efficiency reduces manual-felling work. Vanilla Unbreaking remains on Minecraft's normal durability path.
  • Animated canopy drops now use the actual player/tool context so standard/modded drop logic can see the harvesting tool.
  • Added generic pack-author progression hooks for wood difficulty, minimum tool tier, and maximum tree size by tool tier for progression-heavy packs such as Galactic Arcanum.
  • Added the canonical MantiCore Forge update checker.

Verification

  • Gradle build: PASS
  • Forge GameTests: 9/9 PASS
  • Live MANUAL_AROUND directed multi-side runtime test: PASS
  • Falling trunk + canopy runtime path: PASS

Advanced single-tree, manual, cinematic, mastery, and pack-progression behavior is configurable; backward-safe defaults remain focused on the original Timberjack experience.

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