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TikTok Chaos

Turn TikTok LIVE likes, gifts, comments, and follows into safe, configurable events in your NeoForge singleplayer world.
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TikTok Chaos 1.5.0 - Forge 1.21.1

File nametiktok-chaos-1.5.0+mc1.21.1-forge.jar
Uploader
PexeBaoPexeBao
Uploaded
Aug 29, 2026
Downloads
6
Size
9.8 MB
Mod Loaders
Forge
File ID
8757682
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:tiktok-chaos-1664206:8757682"

Learn more about Curse Maven

What's new

Changelog

1.5.0 - Popular mod and modpack presets

  • Added ten built-in presets for Cursed Walking, Pixelmon, Cobblemon, All the Mods, Better MC, DawnCraft, Vault Hunters, Create, Mekanism, and Iron's Spells 'n Spellbooks.
  • Added explicit Forge/NeoForge mod detection for every compatibility preset. Incompatible presets show their missing requirements and cannot be applied.
  • Added a second registry check for every item, entity, effect, sound, and integration target; missing targets disable only their affected rule instead of producing repeated runtime errors.
  • Added safe, allow-listed integrations for TaCZ ammunition, Pixelmon random shiny spawns, and Cobblemon natural-pool spawns. Preset files cannot supply arbitrary Minecraft commands.
  • Made Cursed Walking follows grant 9mm ammunition and gifts progress through 12g, 5.56x45, and rare .50 BMG ammunition.
  • Made every Pixelmon gift unit spawn one random shiny, preserving the combo rule: three roses produce three queued shiny spawns within the configured safety cap.
  • Added the popular-mod preset browser to the compact Forge 1.16.5, 1.18.2, and 1.19.2 interface as well as compatibility status in the full interface.
  • Expanded tests for preset requirements, blocked incompatible application, missing registry targets, command allow-listing, amount caps, and three-rose execution.

1.4.1 - Minecraft language support

  • Made the complete dashboard follow Minecraft's selected language automatically, with Brazilian Portuguese and English resources and English fallback for other languages.
  • Localized the rule editor, timeline, detailed simulator, visual target catalog, presets, session statistics, history, connection states, safety controls, HUD, and gameplay action results.
  • Localized the compact legacy interface and HUD on Forge 1.16.5, 1.18.2, and 1.19.2 while keeping the full interface on Forge 1.20.1, Forge 1.21.1, and NeoForge 1.21.1.
  • Added automatic tests that require exact key and placeholder parity between en_us and pt_br, validate every event/action/status enum, and reject broken UTF-8 text.
  • Added reproducible JDK 17 toolchain provisioning for the legacy multi-version build.

1.4.0 - Live control, presets, combos, and session tools

  • Added global ACTIVE/PAUSED action state and an F9 emergency stop that clears the queue, cancels sequences, removes temporary entities, and restores tracked effects, weather, and reversible blocks without disconnecting the LIVE.
  • Fixed queue shrinking so it discards the lowest-priority work instead of urgent gifts.
  • Added versioned configuration migration, atomic writes, and automatic retention of the ten latest backups.
  • Added built-in and local presets with preview, replace/merge modes, deterministic duplicate IDs, registry validation, export, and privacy-safe documents that never include connection data.
  • Added a detailed simulator for username, gift ID/name, unit coins, amount, likes, and comments; previews do not consume cooldowns, counters, statistics, or queue capacity.
  • Added PER_UNIT, ONCE, TIERED, and SCALED gift execution while preserving the existing three-roses-equals-three-actions behavior for migrated rules.
  • Added declarative scaling, deterministic weighted roulette, bounded timelines, and safe cinematic actions including sounds, launch, freeze, particles, centered messages, visual item rain, Gift Cannon, and Like Fountain.
  • Added in-memory-only goals, rankings, viewer-mob defeat counts, optional chat widgets, name hiding, and automatic session reset that survives reconnect attempts.
  • Added optional temporary avatars with HTTPS allowlists, byte/dimension limits, redirect blocking, public-address checks, and session cleanup.
  • Added bounded viewer bosses and an opt-in reversible block box with double confirmation, block-entity protection, change limits, and rollback.
  • Added a read-only OBS browser overlay bound only to 127.0.0.1, with a random session token, CSP, and no LAN listener.
  • Added adaptive action throttling during slow ticks and expanded tests across the complete six-build Forge/NeoForge matrix.

1.3.0 - Multi-version Forge ports

  • Added Forge builds for Minecraft 1.16.5, 1.18.2, 1.19.2, and 1.20.1 while keeping Forge and NeoForge 1.21.1.
  • Added version-specific Minecraft/Forge adapters while sharing the LIVE connector, configuration, rule engine, safety limits, and gift-combo handling.
  • Added a Java 8-compatible 1.16.5 artifact and Java 17-compatible artifacts for 1.18.2 through 1.20.1.
  • Added CI and CurseForge automation that builds, tests, verifies, and publishes all six loader/version artifacts.
  • Added cross-version compatibility for effect lookup and mouse-wheel callbacks used by the full visual editor.
  • Kept the corrected gift amount behavior across every supported version: three roses execute the configured action set three times, subject to the configured safety cap.

1.2.1 - Forge support and gift combos

  • Added a dedicated Minecraft Forge 1.21.1 build alongside the existing NeoForge 1.21.1 build.
  • Split loader-specific startup, event, HUD, and config-screen integration from the shared gameplay code.
  • Fixed gift combos so each gift repeats the configured action set, capped by maxTriggersPerEvent.
  • Applied cooldowns once per incoming combo so a combo does not suppress its own repetitions.
  • Updated CI and CurseForge publishing to build, test, and upload both loader artifacts.

1.2.0 - Random modpack targets

  • Added an Aleatório (todos os mods) card to the mob, item, and effect galleries.
  • Random targets are selected again on every rule activation from all compatible registered modpack content.
  • Added lazy immutable registry pools so high-frequency LIVE events do not repeatedly scan every registry.
  • Kept mob caps, action-rate limits, quantities, effect levels, and effect durations active for random targets.

1.1.0 - Visual action catalog

  • Added searchable, scrollable icon galleries for mobs, items, and effects, including compatible modpack content.
  • Added localized names and registry IDs so users no longer need to memorize minecraft:id values.
  • Added contextual controls for mob/item amount, effect level and duration, teleport radius, and weather duration.
  • Added editable custom messages and kept manual registry-ID entry available for advanced users.
  • Expanded effect execution to every registered effect and mob spawning to safe spawn-egg-backed entity types.
  • Virtualized the gallery so only visible cards and icons are rendered each frame.

1.0.3 - FancyMenu foreground fix

  • Rendered custom labels after the vanilla widget layer so FancyMenu's injected blur cannot blur them.
  • Kept buttons, edit fields, labels, and status text on a readable foreground layer.

1.0.2 - UI readability fix

  • Replaced the native screen background effect with a local dim overlay.
  • Added text shadows and increased the contrast of secondary labels.

1.0.1 - Launcher compatibility fix

  • Replaced the provider-discovered default random generator with the universally available Java random implementation.
  • Fixed startup failure on modular Minecraft Java 21 runtimes reporting that L32X64MixRandom was unavailable.

1.0.0 - Initial release

  • Added direct public TikTok LIVE connection by username.
  • Added likes, gifts, comments, follows, shares, subscriptions, joins, room statistics, LIVE start, and LIVE end events.
  • Added configurable rules, like thresholds, gift tiers, exact gift-ID overrides, cooldowns, and multiple actions.
  • Added the F8 connection, rules, history, safety, and simulator screens.
  • Added compact HUD, bounded priority queue, reconnect handling, and duplicate-event protection.
  • Added safe entity/item allowlists, temporary spawned mobs, visual-only lightning, and action-rate limits.
  • Added Portuguese and English translations.

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