agriculture |
Agriculture & Cuisine |
Mods with a focus on growing, breeding, cooking, and consuming. |
building |
Building & Decoration |
Mods that add blocks with no function other than aesthetics (furniture, roofs, windows). |
equipment |
Equipment & Combat |
Mods focused on what the player wears or wields. This includes weapons, armor, and tools. |
functional |
Functional & Mechanics |
Mods that add things with specific uses, mechanics or a variety of content across multiple categories without a single defining theme (vanilla+ mods). |
library |
Libraries, APIs & Integrations |
Mods for other mods. |
magic |
Magic & Arcane |
Mods involve mana, spells, rituals, altars, or nature-based progression systems that do not rely on standard electricity. |
misc |
Miscellaneous |
Mods that do not fit into any of the listed categories. |
mobs |
Mobs & Entities |
Mods that add or improve living things as their main feature. |
storage |
Storage & Logistics |
Mods that increase inventory space or provide static places to put items. |
system |
System, Performance & Fixes |
Mods that optimize the game code or fix bugs. |
technology |
Technology & Automation |
Mods involve processing resources, generating power (RF/FE), moving fluids/items via pipes, automating tasks, or just redstone. |
utility |
Utilities, UI & QoL |
Mods that change how you play the game, usually via the interface, controls, or information, without adding physical blocks/items. |
worldgen |
World Generation & Dimensions |
Mods that change the terrain, add new biomes and structures to explore, or add entirely new dimensions. |