Tidal Terror 0.0.3 - fabric-1.20.1
Curse Maven Snippet
What's new
Tidal Terror 0.0.3
Fixed a NeoForge 26.1.2 world-generation crash caused by incompatible pumpkin/sugar-cane feature ordering; added native biome-graph regression coverage.
Added Fabric 1.20.1, Fabric and NeoForge 1.21.1, and NeoForge 26.1.2 builds alongside Forge 1.20.1.
Shared reef geometry, navigation, creature goals, equipment tuning and modern enchantment support across compatible runtimes.
Ported Coral Cathedral generation, four marine mobs, seafood, loot, peaceful molts, Reef Armor, Reef Spear, Fang Arrows and custom blood particles without changing equipment balance.
Adapted modern enchantment data, armor-upgrade components, native save formats and 26.1.2 render-state/item/equipment definitions.
Added native port gameplay tests, client resource/model loading checks, production archive verification and an immutable five-target release matrix.
Restrict port reef water repair to unfinished generation and saved pending work; preserve drained rooms and bubble elevators when chunks are revisited.
Share identical Forge/Fabric 1.20.1 classes, one cross-version shark behavior body and 44 modern resources; centralize spear and bleeding tuning without balance changes.
Fix 26.1.2 Reef Armor's native head/hat hierarchy crash and restore the special spear's hand-centering transform; construct armor models in client regression checks.
This mod has no additional files

