promotional bannermobile promotional banner

Tidal Terror

Explore a vast, deep coral reef with towering coral, animated marine creatures, and new seafood.
Back to Files

Tidal Terror 0.0.1 - Forge 1.20.1

File nametidalterror-0.0.1.jar
Uploader
NsTutNsTut
Uploaded
Oct 4, 2026
Downloads
20
Size
656.1 KB
Mod Loaders
Forge
File ID
9060762
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tidal-terror-1726637:9060762")

Learn more about Curse Maven

What's new

Tidal Terror 0.0.1

  • Added Coral Cathedral: a deep ocean biome with giant branching, chalice, and sea-fan corals, irregular smaller colonies, dense coral gardens, sandy floors, and sandstone beneath.
  • Added animated Coral Crushers, Cathedral Rays, Veilglows, and Shardbacks, with habitat-specific natural spawning and separate population pools.
  • Added blue and sandy Coral Crusher skins; natural spawns choose by seabed clearance, while spawn eggs choose randomly.
  • Added predator pursuit, telegraphed bites and charges, moving recovery, low-health escape, and safe regeneration for Coral Crushers.
  • Added peaceful schooling and curiosity for rays, pulsing jellyfish groups and contact stings, and crab foraging, warnings, defensive pinches, and escape.
  • Added four raw seafood drops, four cooked foods, furnace/smoker/campfire recipes, and custom transparent spawn egg artwork.
  • Improved reef boundaries and flooding, removed unwanted reef bubble columns, and adjusted new shipwreck/ruined-portal placement to the seabed.
  • Added deep-water spawning support for dolphins, turtles, and tropical fish in Coral Cathedral, and reduced drowned selection weight there.
  • Added native behavior, navigation, spawning, structure, food, and model regression fixtures, plus documented art workflows and preview tools.

World-generation fixes affect newly generated chunks. Existing terrain and structures are not automatically regenerated or moved.