File Details
trs1.0.21neoforge1.21.1.jar
- R
- May 22, 2026
- 3.54 MB
- 12
- 1.21.1
- NeoForge
File Name
trs1.0.21neoforge1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Tidal Observation Card - Tide Spin Update
This update introduces the new Tide Spin system, expands card observation mechanics, improves configuration support, and fixes multiple UI, server-sync, and rendering issues.
Added
- Added the Tide Spin system. Observed cards can now enter a slot-machine-like spin mode, converting the current reward into a new spin result.
- Added Spin Vouchers, Observation Vouchers, and Redemption Vouchers. Vouchers are consumed before normal currency costs.
- Added a separate Tide Spin configuration file, allowing pack makers to configure enablement, entry costs, tide points, locks, refresh rules, settlement rules, and related balance options.
- Added a moon phase system for Tide Spin. The spin screen now displays the current moon phase, and certain spin rules can be affected by it.
- Added multi-page observation support. Each page contains 12 cards, and the total number of pages can be configured.
- Added a random-level observation mode, allowing gray cards to randomly lock into a specific level instead of requiring manual I-V selection.
- Added an Observe All feature to observe all remaining cards on the current page at once.
- Added an optional reveal animation for observation results. The animation can be enabled or disabled in the configuration.
- Added
/trs reloadfor hot-reloading configuration files. - Added
/trs doctorfor checking reward pools, item IDs, tag entries, amount ranges, and other configuration issues. - Added more complete English localization.
Changed
- Updated the observation screen logic from a simple “opened today” model to a more flexible “opened this cycle” model, making it better suited for multi-page cards and configurable refresh cycles.
- Refresh behavior now supports configurable cycles instead of relying only on a fixed daily refresh.
- Rebalanced the default reward pools and cost structure to better fit normal gameplay and reduce low-value reward loops.
- Reward pools now support item tags and NBT rewards, allowing enchanted equipment, potions, custom items, and other complex rewards.
- Rebalanced Tide Spin rewards, tide points, and micro-adjustment costs to reduce excessive returns and repetitive full-refresh strategies.
- Added reward return previews before entering Tide Spin, allowing players to see how the base reward may be converted.
- Reworked Tide Spin operations into a circular micro-adjustment layout, including full refresh, double refresh, triple refresh, drift, echo, and related options.
- Improved observation and spin animations to use fixed screen proportions, reducing stretching across different GUI scales and window sizes.
- Gradually replaced code-drawn UI elements with texture-based cards, buttons, and backgrounds for a cleaner visual style.
Fixed
- Fixed several readability issues where observation results, redemption costs, or observed-card text were too close in color to the background.
- Fixed multiple UI layer priority issues where text, dialogs, tooltips, and overlays could block each other.
- Fixed the hotkey opening the observation card screen but not closing it properly.
- Fixed inconsistent hotkey detection when the Tidal Observation Card was located in the inventory or a Curios slot.
- Fixed duplicate first-spawn card granting in some cases.
- Fixed several client-server configuration desync issues where displayed costs could differ from actual server-side costs.
- Fixed failed hot-reload attempts potentially affecting the active configuration. Failed reloads now keep the previous valid configuration.
- Fixed crashes caused by invalid item IDs, tags, or amount ranges in configuration files. These now report through
/trs doctorand use safer fallbacks. - Fixed multiple rendering issues in the observation card UI, including item hover behavior, selection states, button ghosting, and duplicate visuals.
- Fixed several sound, skip, and final-display issues in the reveal and Tide Spin animations.

