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Tidal Observation Card

A daily card-based decision mod for NeoForge 1.21.1, where players pay to reveal hidden rewards and then choose whether to claim them.

File Details

trs1.0.21neoforge1.21.1.jar

  • R
  • May 22, 2026
  • 3.54 MB
  • 12
  • 1.21.1
  • NeoForge

File Name

trs1.0.21neoforge1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tidal-observation-card-1517654:8128005"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Tidal Observation Card - Tide Spin Update

This update introduces the new Tide Spin system, expands card observation mechanics, improves configuration support, and fixes multiple UI, server-sync, and rendering issues.

Added

  • Added the Tide Spin system. Observed cards can now enter a slot-machine-like spin mode, converting the current reward into a new spin result.
  • Added Spin Vouchers, Observation Vouchers, and Redemption Vouchers. Vouchers are consumed before normal currency costs.
  • Added a separate Tide Spin configuration file, allowing pack makers to configure enablement, entry costs, tide points, locks, refresh rules, settlement rules, and related balance options.
  • Added a moon phase system for Tide Spin. The spin screen now displays the current moon phase, and certain spin rules can be affected by it.
  • Added multi-page observation support. Each page contains 12 cards, and the total number of pages can be configured.
  • Added a random-level observation mode, allowing gray cards to randomly lock into a specific level instead of requiring manual I-V selection.
  • Added an Observe All feature to observe all remaining cards on the current page at once.
  • Added an optional reveal animation for observation results. The animation can be enabled or disabled in the configuration.
  • Added /trs reload for hot-reloading configuration files.
  • Added /trs doctor for checking reward pools, item IDs, tag entries, amount ranges, and other configuration issues.
  • Added more complete English localization.

Changed

  • Updated the observation screen logic from a simple “opened today” model to a more flexible “opened this cycle” model, making it better suited for multi-page cards and configurable refresh cycles.
  • Refresh behavior now supports configurable cycles instead of relying only on a fixed daily refresh.
  • Rebalanced the default reward pools and cost structure to better fit normal gameplay and reduce low-value reward loops.
  • Reward pools now support item tags and NBT rewards, allowing enchanted equipment, potions, custom items, and other complex rewards.
  • Rebalanced Tide Spin rewards, tide points, and micro-adjustment costs to reduce excessive returns and repetitive full-refresh strategies.
  • Added reward return previews before entering Tide Spin, allowing players to see how the base reward may be converted.
  • Reworked Tide Spin operations into a circular micro-adjustment layout, including full refresh, double refresh, triple refresh, drift, echo, and related options.
  • Improved observation and spin animations to use fixed screen proportions, reducing stretching across different GUI scales and window sizes.
  • Gradually replaced code-drawn UI elements with texture-based cards, buttons, and backgrounds for a cleaner visual style.

Fixed

  • Fixed several readability issues where observation results, redemption costs, or observed-card text were too close in color to the background.
  • Fixed multiple UI layer priority issues where text, dialogs, tooltips, and overlays could block each other.
  • Fixed the hotkey opening the observation card screen but not closing it properly.
  • Fixed inconsistent hotkey detection when the Tidal Observation Card was located in the inventory or a Curios slot.
  • Fixed duplicate first-spawn card granting in some cases.
  • Fixed several client-server configuration desync issues where displayed costs could differ from actual server-side costs.
  • Fixed failed hot-reload attempts potentially affecting the active configuration. Failed reloads now keep the previous valid configuration.
  • Fixed crashes caused by invalid item IDs, tags, or amount ranges in configuration files. These now report through /trs doctor and use safer fallbacks.
  • Fixed multiple rendering issues in the observation card UI, including item hover behavior, selection states, button ghosting, and duplicate visuals.
  • Fixed several sound, skip, and final-display issues in the reveal and Tide Spin animations.