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Tidal Observation Card

A daily card-based decision mod for NeoForge 1.21.1, where players pay to reveal hidden rewards and then choose whether to claim them.

File Details

trs1.0.19neoforge1.21.1.jar

  • R
  • May 10, 2026
  • 417.80 KB
  • 32
  • 1.21.1
  • NeoForge

File Name

trs1.0.19neoforge1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tidal-observation-card-1517654:8066643"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

Added

  • Added the new Tidal Spin system. Rewards that have been observed but not yet claimed can now be sent into the spin system, where players can lock results, refresh options, and fine-tune symbols to improve or change the final reward.
  • Added supporting mechanics for Tidal Spin, including Tidal Points, moon phase modifiers, reward pool returns, spin entry tickets, and a confirmation popup before entering the spin system.
  • Added multi-page support for Observation Cards.
  • Added a new configurable random single-tier observation mode. The mod can now be configured to use either the traditional manually selected tier system or the new random tier system.
  • Added /trs reload for hot-reloading configuration files.
  • Added /trs doctor for checking configuration issues, making server management and troubleshooting easier.

Changed

  • Updated the Observation Card screen to support multiple pages.
  • The Observe All button now only affects cards on the current page.
  • Improved the card reveal animation, spin animation, spin wheel buttons, reward pool return display, and moon phase display through multiple UI iterations.
  • Split and expanded the configuration system.
  • Added a new tidal_spin.json5 configuration file. Tidal Spin mechanics, entry costs, Tidal Points, moon phase modifiers, and related behavior can now be configured.
  • Client-side configuration is now synchronized from the server after joining a server.
  • Actual gameplay behavior now follows the server configuration.

Fixed

  • Fixed issues in random tier mode where preview cancellation, tier button expansion, and incorrect tier display during card reveal could behave unexpectedly.
  • Fixed several Tidal Spin UI and interaction issues, including lock state handling, settlement popup layering, tooltip passthrough, overly heavy reward pool return backgrounds, and spin wheel text overflow.
  • Fixed compatibility issues when older configuration files are missing newly added fields.
  • Missing configuration fields now automatically fall back to default values.
  • Verified that a dedicated server can start successfully.
  • No server-side crash caused by client-only class loading was found.