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Tidal Observation Card

A daily card-based decision mod for NeoForge 1.21.1, where players pay to reveal hidden rewards and then choose whether to claim them.

File Details

trs1.0.7neo1.21.1.jar

  • R
  • May 3, 2026
  • 372.32 KB
  • 12
  • 1.21.1
  • NeoForge

File Name

trs1.0.7neo1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tidal-observation-card-1517654:8032302"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

Added

  • Added a Tidal Reveal Animation: when observing gray cards, the game now enters a fixed, centered reveal screen before flipping the results one by one.
  • Added a toggle for the reveal animation, plus Space key support to skip the animation.
  • Added Batch Observation, allowing players to select the current level and observe all remaining unobserved gray cards at once.
  • Added /trs reload for hot-reloading configs and /trs doctor for configuration diagnostics.
  • Added server-side config synchronization and support for the visible_level_slots level display setting.

Changed

  • Reworked the main Observation Card screen layout for consistent scaling across different resolutions, GUI scales, and window sizes.
  • Adjusted the bottom structure of the main panel to reserve stable space for the Batch Observation action bar, while keeping card sizes from growing further.
  • Adjusted Batch Observation rules: level-specific observation vouchers are consumed first, then the remaining cost is paid with regular observation currency.
  • Improved the reveal flow: during Batch Observation, cards are revealed and flipped one by one in card order.
  • Config files continue to support JSON5, while retaining compatibility with legacy JSON config files.

Fixed

  • Fixed an issue where client-side and server-side configs could become inconsistent, causing the UI rules to desync.
  • Fixed an issue where /trs reload could partially overwrite in-memory configs when reloading failed. Configs are now validated first and applied only after passing validation.
  • Fixed an issue where voucher colors updated after reload, but card level block colors did not update accordingly.
  • Fixed invalid item IDs and malformed reward entries only being reported at runtime. These are now caught during config validation.
  • Fixed cases where the initial Tidal Observation Card could be granted repeatedly.
  • Fixed extra success messages being sent after Batch Observation completed.